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Steam News13 June 201610y ago

ZeGame Updated

The first ZeGame patches are now live. Since this is a first update this patch mostly contains bug fixes. But also a couple of minor additions.

Full notes

Full ZeGame update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

13 fixes2 additions3 changes2 removals
  • Gameplay
  • Fixes
  • UI and audio
addedadded an option to disable swipes on touch devices
addedadded Hungarian and Swedish
fixedfixed levels not being playable at all on OS X 10.9
fixedfixed the seizure message looking weird in Hebrew
changedediting the name of a custom pack now clears the text field when it has never been edited before.
removedthe title in the level finish screen now changes font size dynamically. Words should no longer be cut off.

The first ZeGame patches are now live. Since this is a first update this patch mostly contains bug fixes. But also a couple of minor additions. Additions

  • portal blocks now show what portal they are linked to

  • added an option to disable swipes on touch devices

  • added Hungarian and Swedish

Fixes

  • fixed levels not being playable at all on OS X 10.9

  • fixed the seizure message looking weird in Hebrew

  • editing the name of a custom pack now clears the text field when it has never been edited before.

  • the title in the level finish screen now changes font size dynamically. Words should no longer be cut off.

  • fixed text not fitting in the buttons of a pop up dialog

  • tweaked the angle at which the game is seen from the top.

  • fixed iCloud support for iOS

  • fixed a weird visual gitch on touch devices when dragging in the level selection screen and tapping the back button at the same time

  • the position of two arrows of a setting should no longer move when changing values

  • in level select, fixed clicking another world also selecting it

  • increased the side screen tap margins

  • fixed redX error message on android lite version

  • fixed audio filters being normal in the glitch world

  • fixed backgrounds on ios having a weird aspect ratio

  • fixed some achievements being achieved too early

  • fixed an issue where timers could display 1000 milliseconds. Rather than counting it as an extra second and displaying 000

  • fixed achievement notifications popping up on ios even when an achievement was already achieved

  • fixed loading animation being frozen/displaying for too long

Source

Steam News / 13 June 2016

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