Full notes
Full ZeGame update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
The first ZeGame patches are now live. Since this is a first update this patch mostly contains bug fixes. But also a couple of minor additions. Additions
portal blocks now show what portal they are linked to
added an option to disable swipes on touch devices
added Hungarian and Swedish
Fixes
fixed levels not being playable at all on OS X 10.9
fixed the seizure message looking weird in Hebrew
editing the name of a custom pack now clears the text field when it has never been edited before.
the title in the level finish screen now changes font size dynamically. Words should no longer be cut off.
fixed text not fitting in the buttons of a pop up dialog
tweaked the angle at which the game is seen from the top.
fixed iCloud support for iOS
fixed a weird visual gitch on touch devices when dragging in the level selection screen and tapping the back button at the same time
the position of two arrows of a setting should no longer move when changing values
in level select, fixed clicking another world also selecting it
increased the side screen tap margins
fixed redX error message on android lite version
fixed audio filters being normal in the glitch world
fixed backgrounds on ios having a weird aspect ratio
fixed some achievements being achieved too early
fixed an issue where timers could display 1000 milliseconds. Rather than counting it as an extra second and displaying 000
fixed achievement notifications popping up on ios even when an achievement was already achieved
fixed loading animation being frozen/displaying for too long
Source
Changelog.gg summarizes and formats this update. How we read updates.
