Full notes
Full Zector 7 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Fixes
- Server
Zector 7 changes
Features
Add Bandit camp in Graveport City
Add lootables all around Graveport City
Add 1 hour time limit to Prologue
Added Gun Powder
Added Bullet Casings
Added ability to craft Ballistic ammo using Gun Powder and Bullet Casings
Added Weapons Workbench where you can craft Ammo and Weapons
Improvements
Vehicle automatically goes to 3rd person now (you can still switch back if you want)
Increased Luma Capsule light range
Added build version to UI
Increase base walk speed for Zombies
Added extra XP if you clear a Bandit camp
Updated lootable object so it can have more variation (ie. the same vehicle can have different colors, paint deterioration, etc)
Added more knives around Zector 3 facility to help player find a weapon
Replaced Electronics icon and mesh
Replaced String icon and mesh
Replace Medpack icon and mesh
Adjusted Axe and Pickaxe damage for resources and enemies
Updated descriptions of Ballistic weapons and Ammo so it's more obvious which weapons an ammo will work with
Increased durability of Machete
Add more variety to ammo drops from Zombies
Add marker to Metal Scrap mission so it's more obvious where the crashed ship is
Increased credits dropped by Bandits to a minimum of 5 (when they drop them)
Increased punch damage
Bug fixes
Fixed host player not being able to exit vehicle
Changed Exit Vehicle key back to E
Fixed client players not being able to exit vehicle
Fixed Beacon Tower loot crate from freezing the game
Fixed Inventory item description auto-sizing description
Fixed vehicle UI from staying on screen after exiting vehicle
Fixed Photon Fury Rifle scope
Fixed Camp Hope Trader Joe shack from being able to take damage (as well as other items in Camp Hope)
Fixed Cupboard in Camp Hope so it's not interactable anymore
Fixed dead zombies from looking alive on client in multiplayer
Fixed not being able to interact with things under water
Fixed not being able to drink from water in certain areas
Fixed river from blocking bullets/projectiles
Fixed bugs missing from Zector 3 facility
Fixed not being able to repair a lot of items at Repair Bench
Fixed Beacon Tower from disappearing after activation
Fixed Bandits from team-firing at the same camp
Fixed lighting for certain items in Zector facilities
Fixed furniture not being visible in certain areas
Fixed Vendor Sell Lists so they don't disappear when you sell something
Fixed hats from removing beards
Source
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