Full notes
Full ZCREW update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- UI and audio
- Fixes
- Gameplay
- Events
- Balance
ZCrew 8/18 Patch Notes
Gameplay Optimization:
Increased the gold drop in Resistance missions.
Added different icons above characters (current status, ammo change, interaction status, etc.)
Hunters can no longer pick up HP pots/ammo when they have full HP/ammo
Optimized the mechanism when a character is knocked to the ground.
Can no longer equip the weapons that other classes are using.
In escort missions, NPCs being escorted will have their mode changed to passive mode.
Character model optimization.
UI Adjustments:
Added a pop-up window when weapon/attachments are successfully crafted.
BUG Fixes
Fixed an issue when switching laser guns.
Fixed a description issue when unlocking skills.
Fixed an issue where some monsters can attack through walls
New Gameplay
Added 3 forest dungeons in the new “The Great Ridge” area.
Added 3 more passive talents for each class
Added Garrison function where hunters can assign characters in already-cleared missions to collect rewards after a period of time. (Time can be accumulated while offline as well)
Added Mecha battle in Resistance missions. More Mecha battles will be added in the future, let us know if you enjoy them amd/or run into any issues!
Source
Changelog.gg summarizes and formats this update. How we read updates.
