Full notes
Full Zapling Bygone update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- UI and audio
- Gameplay
- Maps
Bunch of bug fixes
Fixed:
Map scrolling sound not stopping
Loads of missing wall collisions
Loads of typo and spelling fixes
Hindsight appearing twice
Lantern obtainable
F10 no longer locks camera
Bunch of areas where walls being climbable when the shouldnt and vice verca
Banked plasma going into negatives
Map works in builder battery
Fixed an out of bounds issue in mountain path
Bilson respawning
Fast traveling during chase sequence
Fixed sewer chase sequence
Trihead invisible
Player shouldnt be able to move during cutscenes now
Rats cant see through walls
Can no longer stay wall climbing when entering water
Levers can't be hit through walls
Fixed a lever getting stuck in madcity_02
Summoned arrows no longer get stuck in the air when going offscreen
Sewer boss no longer spawns gibs when reentering the room
After the infection chase your health remains 1 and doesnt appear until you open the map
Fixed a chair issue
Fragment tileset now has a black base
Fixed a bunch of weird hazard respawns
Fixed softlock when getting stuck between water and platforms
Hitting spikes correctly resets jumps and dashes
Underbelly shooter hitbox
Plant shooter hitbox
Changed moving platform in madcity_03 to regular platforms
Bird boss hitbox fixed
Bomb projectiles have hitboxes
Can't get directional dash without getting to the platform
Circle around infection room appearing incorrectly
Bird poo has hitbox before exploding
Made a madcity room less skippable
Loads of missing tiles
Fixed lighting around altars
Last princess fragment is back in the game
Randomised sewer enemy attacks
Not bad two head pounding days work. Enjoy!
Source
Changelog.gg summarizes and formats this update. How we read updates.
