Full notes
Full Zapling Bygone update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
- Performance
- Maps
Mostly bug fixes and general polish.
New:
New fast travel point
Changed the way the infection path blockers work. They are solid walls and cant be dashed through.
Reduced cost of paintings
Builder key count is now displayed in the equipment menu
Added a new charm in wormville, where the worms live.
Sticky feet charm is now obtainable
added a new mines room
Every charm displayed in the equipment screen is now obtainable in-game.
Fixed:
Fixed a soft lock in madcity_02
Bench ending activating immediately
Fixed some infection tiles appearing the wrong place.
Fixed a respawning fragment
Centered a charm
During sewer chase there should be a infection wall above the poo phase 2 arena
missing collision above wormville
Pressing back in the painting menu while viewing a painting should not send you back to the game
Typo in painting:blockage text
Picking up a damned shame crashes the game like half of the time
Added new infection sequence walls in grimtown
Make tomb of the rat queen plural
holding left on the left side of grimtown when falling from the top can glitch you into the wall of madcity_08
wrong colour planks in mountain path
removed a shader that was causing a lot of crashes
you can open the map during the trio text and it seems to softlock you if you complete the text
fixed an issue where the baby chasers legs would persist
Enjoy!
Source
Changelog.gg summarizes and formats this update. How we read updates.
