What changed
1 fix1 addition1 change0 removals
- Gameplay
- Performance
- Compatibility
added+ Added a hold-to-confirm function when returning to the main menu from gameplay. + Increased initial scaling for Alluring Bone to make its effect better felt. + Added a new enemy type. + Behavior of Necromancers is implemented as intended (spawns the new enemy type to attack).
fixedPossibly fixed a rare crash caused by Light Volt & Peace Branch.
changed~ Successfully tested fullscreen in 1440p & 2160p when running the game through Proton & via Wayland. Please post if you find any issues with higher resolutions in native Windows.
ZANZIBART changes
added+ Added a hold-to-confirm function when returning to the main menu from gameplay. + Increased initial scaling for Alluring Bone to make its effect better felt. + Added a new enemy type. + Behavior of Necromancers is implemented as intended (spawns the new enemy type to attack).
fixedPossibly fixed a rare crash caused by Light Volt & Peace Branch.
changed~ Successfully tested fullscreen in 1440p & 2160p when running the game through Proton & via Wayland. Please post if you find any issues with higher resolutions in native Windows.
+ Added a hold-to-confirm function when returning to the main menu from gameplay. + Increased initial scaling for Alluring Bone to make its effect better felt. + Added a new enemy type. + Behavior of Necromancers is implemented as intended (spawns the new enemy type to attack).
- Possibly fixed a rare crash caused by Light Volt & Peace Branch.
~ Successfully tested fullscreen in 1440p & 2160p when running the game through Proton & via Wayland. Please post if you find any issues with higher resolutions in native Windows.