Full notes
Full Zanshin update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone! We gladly want to present the new update for Zanshin! - New start menu - Now you should choose a weapon before the start - Added 5 new levels with the new graphic - Added 6 new weapons - Added the new type of enemies - archer - Added the new type of weapons - two-handed weapons - Added quality settings in the menu - First official game mode - arcade mode. The seamless fight against countless waves of enemies - Added loads of new sounds - Added haptic feedback for hits and blocks - Added new visual effects - The changed balance of slow motion (Zanshin) and energy - The changed balance of weapons and enemies - The changed balance of dynamic difficulty - And lots of little changes and bug fixes We can say for sure that in this update we have remade our game from scratch. We were not happy with the first version of Zanshin, so we have done and will do everything to improve the quality of the game as much as we can. And this is only the beginning of our journey, in the next update, we will improve the battle system, slicing system, sword physics and will add more and more content, weapons, levels, enemies and game modes. We thank you for all your feedbacks. The next update will be soon!
What changed
- UI and audio
Zanshin changes
Source
Changelog.gg summarizes and formats this update. How we read updates.
