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Steam News9 December 20205y ago

Demo Update 1

::Patch Notes for Demo:: - Turned off enemy drops as we are dealing with a bug that occurs occasionally. - Needed items to complete the level have been scattered across the dungeon. - Updated Sprites for items.

Full notes

Full Zakumba: Astraia update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions2 changes0 removals
  • Gameplay
  • UI and audio
  • Fixes
changedUpdated Sprites for items.
addedAdded thought bubble to Astraia to indicate when something is nearby that you can interact with.
addedPause menu is still in development, but you can now use a healing item. However, the inventory slots are limited at this time visually. You will still have all items you pick up in the backend. Also, notes you find can be read in the journal.
changedUpdated cutscenes so the dialogue does not run automatically, rather needs to be clicked through to continue.
addedAdded an Action cost to the Dash ability.
fixedMinor bugs were fixed along with small updates to certain functions for backend purposes.

Zakumba: Astraia changes

changedUpdated Sprites for items.
addedAdded thought bubble to Astraia to indicate when something is nearby that you can interact with.
addedPause menu is still in development, but you can now use a healing item. However, the inventory slots are limited at this time visually. You will still have all items you pick up in the backend. Also, notes you find can be read in the journal.
changedUpdated cutscenes so the dialogue does not run automatically, rather needs to be clicked through to continue.
addedAdded an Action cost to the Dash ability.

::Patch Notes for Demo::

- Turned off enemy drops as we are dealing with a bug that occurs occasionally.

- Needed items to complete the level have been scattered across the dungeon.

- Updated Sprites for items.

-Added thought bubble to Astraia to indicate when something is nearby that you can interact with.

- Created tutorial screens to help introduce the player to the controls (only keyboard for now).

- Pause menu is still in development, but you can now use a healing item. However, the inventory slots are limited at this time visually. You will still have all items you pick up in the backend. Also, notes you find can be read in the journal.

- We are aware that to open the pause menu for the first time during a playthrough it does not open. You must click esc a second time to open it. This is a bug being worked on at this time.

- Updated cutscenes so the dialogue does not run automatically, rather needs to be clicked through to continue.

- Added an Action cost to the Dash ability.

- Minor bugs were fixed along with small updates to certain functions for backend purposes.

Source

Steam News / 9 December 2020

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