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Steam News13 June 20251y ago

ver.1.0.5

○ Added ν mode (change with OLD/ν in OPTIONS) ○ Attack power of #1 changed to 1.2x, #2 changed to 2x, and #4 changed to 1.6x. ○ Added skip between games.

Full notes

Full ZAKESTA-Z update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions6 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
  • Maps
added○ Added ν mode (change with OLD/ν in OPTIONS)
changed○ Attack power of #1 changed to 1.2x, #2 changed to 2x, and #4 changed to 1.6x.
added○ Added skip between games.
changed○ Changed so that Z-ZONE cannot be used in unnecessary situations (Z-ZONE will not be activated while the gauge frame is red, and the cooldown will be reset the moment it returns to normal color)
changed○ Changed some attacks of the final boss.
added○ Achievements, Global Rankings, and Effects tabs have been added to the configuration screen using the production tool's functions. (This allows you to display the game like an old CRT monitor.)

ZAKESTA-Z changes

added○ Added ν mode (change with OLD/ν in OPTIONS)
changed○ Attack power of #1 changed to 1.2x, #2 changed to 2x, and #4 changed to 1.6x.
added○ Added skip between games.
changed○ Changed so that Z-ZONE cannot be used in unnecessary situations (Z-ZONE will not be activated while the gauge frame is red, and the cooldown will be reset the moment it returns to normal color)
changed○ Changed some attacks of the final boss.

○ Added ν mode (change with OLD/ν in OPTIONS)

○ Attack power of #1 changed to 1.2x, #2 changed to 2x, and #4 changed to 1.6x.

○ Added skip between games.

○ Changed so that Z-ZONE cannot be used in unnecessary situations (Z-ZONE will not be activated while the gauge frame is red, and the cooldown will be reset the moment it returns to normal color)

○ Changed some attacks of the final boss.

○ Achievements, Global Rankings, and Effects tabs have been added to the configuration screen using the production tool's functions. (This allows you to display the game like an old CRT monitor.)

---Differences between previous versions of ν mode---

○ Destroys normal enemy bullets and destructible bullets in the Z-ZONE, and also attacks enemies when the slow button is pressed (previously destructible bullets did not release items during boss battles, but in ν, items are released when destroyed in the Z-ZONE)

○ If there is a hidden character in the Z-ZONE, it will appear (fairies react to the appearance position)

○ Recovers the Z-ZONE gauge at the start of the boss battle according to the bonus points earned for the hidden "Z" in that stage (the gauge is MAX when it reaches 16,000 points, and there is no difference if more Zs are earned)

○FAIRYBONUS is 30,000 points and is not related to the gauge. If you continue to find it after that, the score will increase by 60,000 → 90,000 ..., and if you fail to find it, it will return to 30,000 points.

The gauge also fills up when the boss is destroyed, and it also returns to full again after deploying the Z-ZONE to collect items.

○Z-ZONE cooldown time is half the previous time.

Source

Steam News / 13 June 2025

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