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Steam News3 March 20242y ago

Balancing, Reworks and Bug Fixes

This update we decided to step back and look at Balancing issues and much needed reworks along with general bug fixes.

Full notes

Full Z-STOP update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions1 change1 removal
  • Gameplay
  • Maps
  • UI and audio
  • Balance
  • Performance
addedThis update we decided to step back and look at Balancing issues and much needed reworks along with general bug fixes. There have always been little balancing changes/reworks with every update, but they have been sidelined over new content. Most content has improved the feel of the game, such as NPC stores, characters and of course more weapons. The balancing/reworks this time around mostly focus on low tier guns. Most players tend to not make it past level 3, if they even get there. The game play experience gets significantly better level 4 on. The level design does play part, the levels were designed in order and we simply got better at designing Z-Stop levels as the process went on. However the major difference is that the higher tier guns are just balanced better. You are suppose to pickup better guns as the game progresses, but no gun(except the basic starter pistol) should be "bad." The said details of the balancing changes will be below. A lot of players jumped back into the game because of the recently released "Modes Update." The positive feedback has be great, but along with it comes quite a number of bug reports. Some had to do with the new content, honestly it wasn't play tested enough. Some have been in the game for a while and hadn't been reported before.
changedBoss Rush Mode has a new tile design seen above, players found the old design with mostly grates to be a bit hard to look at. In addition players will now get 700 ammo on stage 6.
addedGun changes: AK-47/AKM Bullet speed increased Glock-18c Now becomes inaccurate over time, plus bullet speed increase Mirco-Uzi Now becomes inaccurate over time, plus bullet speed increase Subsonic-Uzi Now becomes inaccurate over time, plus bullet speed increase UMP Faster bullet speed, more time between bursts Scatter Rifle Fire rate slowed Scatter Pistol Fire rate increased Revolver reworked: Reload time halved,bullet speed increased and now very accurate Lemat buff: reload Speed faster, bullet speed increased Magnum nerf: Bullet speed decreased/less accurate Sawed Off Reload speed slowed, more pellets, more accurate Double Barrel Reload speed slowed, faster pellets, more accurate Lever Action Rifle Now has a 15 round mag up from 8, rate of fire increases with every shot+lever sound added Pump Sawed Off More pellets, more accurate Subsonic-Rifle Longer time in between bursts
removedOther changes and additions: Explosions now destroys doors Fire now destroys doors Airdrops now shoot out flares when they land at night Mini explosions do less damage to walls Both mini and big explosions now do little damage to metal walls Spawn shots max range shorter Banshees counterattack nerf Airdrop signaling flares no longer spawn in Cursed Mode
fixedBug fixes: Main mode character powers effecting side modes bug fixed Text object crash during character unlocks in side modes bug fixed Pause after death crash bug fixed Scar-H gladiator mode boss drop bug fixed Airdrop landing placement issue rounded/fixed Beta crawler Cursed Mode hit point bug fixed Banshee accidental immortality bug fixed Boat victory crash bug fixed
addedThings to come: While this update puts the game in a good place, there is more to come in terms of improving game play. Right now we are looking at characters and how we can improve their intended unique play style. Certain characters don't actually have any abilities and are just better starting kits. The Warrior and the Veteran are the worse offenders in terms of "kit characters." They will be getting abilities in a future update, along with possible changes/balances to other characters. Some new secondary items are being experimented with to see if they actually improve the game. Finally as always some new guns are also on their way. Until next time!

This update we decided to step back and look at Balancing issues and much needed reworks along with general bug fixes. There have always been little balancing changes/reworks with every update, but they have been sidelined over new content. Most content has improved the feel of the game, such as NPC stores, characters and of course more weapons. The balancing/reworks this time around mostly focus on low tier guns. Most players tend to not make it past level 3, if they even get there. The game play experience gets significantly better level 4 on. The level design does play part, the levels were designed in order and we simply got better at designing Z-Stop levels as the process went on. However the major difference is that the higher tier guns are just balanced better. You are suppose to pickup better guns as the game progresses, but no gun(except the basic starter pistol) should be "bad." The said details of the balancing changes will be below. A lot of players jumped back into the game because of the recently released "Modes Update." The positive feedback has be great, but along with it comes quite a number of bug reports. Some had to do with the new content, honestly it wasn't play tested enough. Some have been in the game for a while and hadn't been reported before.

Boss Rush Mode has a new tile design seen above, players found the old design with mostly grates to be a bit hard to look at. In addition players will now get 700 ammo on stage 6.

Gun changes: AK-47/AKM Bullet speed increased Glock-18c Now becomes inaccurate over time, plus bullet speed increase Mirco-Uzi Now becomes inaccurate over time, plus bullet speed increase Subsonic-Uzi Now becomes inaccurate over time, plus bullet speed increase UMP Faster bullet speed, more time between bursts Scatter Rifle Fire rate slowed Scatter Pistol Fire rate increased Revolver reworked: Reload time halved,bullet speed increased and now very accurate Lemat buff: reload Speed faster, bullet speed increased Magnum nerf: Bullet speed decreased/less accurate Sawed Off Reload speed slowed, more pellets, more accurate Double Barrel Reload speed slowed, faster pellets, more accurate Lever Action Rifle Now has a 15 round mag up from 8, rate of fire increases with every shot+lever sound added Pump Sawed Off More pellets, more accurate Subsonic-Rifle Longer time in between bursts

Other changes and additions: Explosions now destroys doors Fire now destroys doors Airdrops now shoot out flares when they land at night Mini explosions do less damage to walls Both mini and big explosions now do little damage to metal walls Spawn shots max range shorter Banshees counterattack nerf Airdrop signaling flares no longer spawn in Cursed Mode

Bug fixes: Main mode character powers effecting side modes bug fixed Text object crash during character unlocks in side modes bug fixed Pause after death crash bug fixed Scar-H gladiator mode boss drop bug fixed Airdrop landing placement issue rounded/fixed Beta crawler Cursed Mode hit point bug fixed Banshee accidental immortality bug fixed Boat victory crash bug fixed

Things to come: While this update puts the game in a good place, there is more to come in terms of improving game play. Right now we are looking at characters and how we can improve their intended unique play style. Certain characters don't actually have any abilities and are just better starting kits. The Warrior and the Veteran are the worse offenders in terms of "kit characters." They will be getting abilities in a future update, along with possible changes/balances to other characters. Some new secondary items are being experimented with to see if they actually improve the game. Finally as always some new guns are also on their way. Until next time!

Source

Steam News / 3 March 2024

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