In this update8
Full notes
Full Z Ops: DeadZone update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Performance
- UI and audio
- Store
- Gameplay
- Maps
Z Ops: DeadZone changes
🔧 Patch Notes – Major Update
General
Added damage overlay when taking hits
Various bug fixes
General performance optimizations
Interface (UI)
Full overhaul of the entire interface:
Main Menu
Loading Screen
Options
HUD / Main Screen
Inventory
Skills
Quests
Raids
Attachments
Locker
Looting
Shop
Death Screen
Conversations []* Pause Menu
Tutorials
Shop
Resources are now shown only if you have them in your inventory
Skills
New progression system based on player actions
Each level now grants real gameplay advantages
Sound
New looting sounds
New weapon sounds
Reworked buy, sell, and error sounds
Volygrad
Complete map overhaul for a more coherent, immersive, and optimized zone
Colony
New ground texture
Updated placement for the locker and attachment table
Thank you for all your feedback on the forums and Discord!
Source
Changelog.gg summarizes and formats this update. How we read updates.
