Full notes
Full Z Ops: DeadZone update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- UI and audio
- Gameplay
- Store
Z Ops: DeadZone changes
Content of the Update:
Upgrade to Unreal Engine 5: A major technological leap that improves graphics, lighting, and game performance. Enjoy a smoother and more immersive experience.
Complete User Interface Overhaul: A clearer and more intuitive design for easier navigation.
New Features:
New Melee Weapon: The baseball bat! Can be used for close combat attacks, with endurance management and the option to block.
Push Action: Push zombies or other characters with any equipped weapon.
New Animation for the ZAR-1: More fluidity and realism in the weapon's movements.
New Zombie Movement Animation: More natural and impactful movements for a better experience.
- Bandage Application Animation AddedApply your bandages with a new immersive animation.
Improvements:
- Locker OverhaulImproved organization and management of stored items.
Shop Overhaul: You can now purchase weapons. Price adjustments and changes to the sale of resources (now selling for 50 units instead of 100).
- Loot System ModifiedImproved distribution of lootable items, with adjustments to the frequency and variety of found items.
New Content:
- Added NPC Gabriel NozakA new key character who will give you interesting quests to enrich your adventure.
First Quest Given by Gabriel Nozak: Embark on the quest offered by this character to begin an exciting series of missions.
Source
Changelog.gg summarizes and formats this update. How we read updates.
