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Steam News12 June 20242y ago

Meet the new project

Z-Factor is a role-playing game with survival elements. To successfully advance through the plot, the heromust provide himself with food and shelter.

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Full Z-Factor update

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  • Balance
changedThe character has a certain reserve of stamina, which is spent on all active actions. In real-time combat, it works like action points in turn-based combat. Recovery speedendurance depends significantly on the food and drinks consumed. All food products are susceptiblespoilage, more complex recipes allow you to prepare food with a longer shelf life, in some locations you can use a refrigerator.

Z-Factor changes

changedThe character has a certain reserve of stamina, which is spent on all active actions. In real-time combat, it works like action points in turn-based combat. Recovery speedendurance depends significantly on the food and drinks consumed. All food products are susceptiblespoilage, more complex recipes allow you to prepare food with a longer shelf life, in some locations you can use a refrigerator.

Z-Factor is a role-playing game with survival elements. To successfully advance through the plot, the heromust provide himself with food and shelter. Food and drinks prepared according to recipes, work similarly to magical elixirs and provide a noticeable increase in combat characteristics.

Character development depends on the player's actions. Based on the statistics of your actions, progress for each individual skill is counted, and the maximum possible level is limited only by the limits of common sense. There is no division into classes, you can watch your progress and change your behavior in the game, so that the desired skill develops faster. Mechanics that are familiar to Morrowind and Fallout players are used, but in no case are theyabout copying or imitating these projects.

There are other features that can be found quite rarely.

The crosshair of the sight serves as a kind of sensory organ that helps predict the situation. You can simply look at each object from afar, or you can carefully study it up close.All objects contain textual information, so the world around them conducts a dialogue with the character. When you take a quick look from afar, you only see a short name, but if you come closer and applyscientific skill, you can find out some details. The more important the secret contained in the object,the higher the skill must be to learn it. In some cases this is critical forprogression through the plot. When an object has already been studied, when looking from afar, the cursor turns green if the gaze falls onhostile creature, the crosshair turns red.

The character has a certain reserve of stamina, which is spent on all active actions. In real-time combat, it works like action points in turn-based combat. Recovery speedendurance depends significantly on the food and drinks consumed. All food products are susceptiblespoilage, more complex recipes allow you to prepare food with a longer shelf life, in some locations you can use a refrigerator.

The main point of the game is time and resource management. If used rationally, resources will be inin excess, otherwise problems will arise.

Source

Steam News / 12 June 2024

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