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Steam News14 September 20223y ago

Z-Collapse update 1.1.0

Hello dear doom bringers! A new update has land today for Z-Collapse. Now in version 1.1.0. What's new in there ? Here is the list: -12 missing countries have been added.

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Full Z-Collapse update

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Repeated intro

Hello dear doom bringers!

What changed

0 fixes1 addition1 change0 removals
  • Gameplay
  • UI and audio
addedA new update has land today for Z-Collapse. Now in version 1.1.0. What's new in there ?
changed12 missing countries have been added. They were missing at game release because of their small size, preventing the AI from deploying initial assets. Then I thinked about it and told to myself "Can you please be a bit smarter?". And now here are the brand new countries : Cyprus, Belize, Brunei, Bhutan, Gambia, Luxembourg, Montenegro, Puerto Rico, Palestine, Swaziland, East Timor, Jamaica. Beware, as they are very small, they don't have a lot of population. Some of them even only start with a city and a powerplant. A huge challenge here! -The army speed is now based on their composition. Helicopters-only armies will be very fast. But a large army with only footmen will be slow -The speedness from every movable units is now drawed in the UI -If refugees go back to their origin city, they will brought back the infestation they previously remove. -Hooks can now be boarded in harbours -Refugees now move a bit slower -Added 2 brand new in-game musics -Redrawed the map in Morocco and Somalia -Set a ceil for daily pop joining bandits (yeah, the previous update made it a bit to harsh!) -The daily TwH max production is now drawed in the top bar. -The max resource storage is now drawed in the top bar -The neutral refugees will now more try to seek for shelter in neighbours countries. With a preference for countries with low chaos. -Fixed battles that couldn't be seen after discovering the GlobalSat tech -Fixed bandit camps initial positions -Fixed a bug for some save game files -Fixed an issue that prevents some players to join a MP game using Steam -Fixed an issue in the MP game players list for some screen resolution

Z-Collapse changes

addedA new update has land today for Z-Collapse. Now in version 1.1.0. What's new in there ?
changed12 missing countries have been added. They were missing at game release because of their small size, preventing the AI from deploying initial assets. Then I thinked about it and told to myself "Can you please be a bit smarter?". And now here are the brand new countries : Cyprus, Belize, Brunei, Bhutan, Gambia, Luxembourg, Montenegro, Puerto Rico, Palestine, Swaziland, East Timor, Jamaica. Beware, as they are very small, they don't have a lot of population. Some of them even only start with a city and a powerplant. A huge challenge here! -The army speed is now based on their composition. Helicopters-only armies will be very fast. But a large army with only footmen will be slow -The speedness from every movable units is now drawed in the UI -If refugees go back to their origin city, they will brought back the infestation they previously remove. -Hooks can now be boarded in harbours -Refugees now move a bit slower -Added 2 brand new in-game musics -Redrawed the map in Morocco and Somalia -Set a ceil for daily pop joining bandits (yeah, the previous update made it a bit to harsh!) -The daily TwH max production is now drawed in the top bar. -The max resource storage is now drawed in the top bar -The neutral refugees will now more try to seek for shelter in neighbours countries. With a preference for countries with low chaos. -Fixed battles that couldn't be seen after discovering the GlobalSat tech -Fixed bandit camps initial positions -Fixed a bug for some save game files -Fixed an issue that prevents some players to join a MP game using Steam -Fixed an issue in the MP game players list for some screen resolution

A new update has land today for Z-Collapse. Now in version 1.1.0. What's new in there ?

Here is the list:

-12 missing countries have been added. They were missing at game release because of their small size, preventing the AI from deploying initial assets. Then I thinked about it and told to myself "Can you please be a bit smarter?". And now here are the brand new countries : Cyprus, Belize, Brunei, Bhutan, Gambia, Luxembourg, Montenegro, Puerto Rico, Palestine, Swaziland, East Timor, Jamaica. Beware, as they are very small, they don't have a lot of population. Some of them even only start with a city and a powerplant. A huge challenge here! -The army speed is now based on their composition. Helicopters-only armies will be very fast. But a large army with only footmen will be slow -The speedness from every movable units is now drawed in the UI -If refugees go back to their origin city, they will brought back the infestation they previously remove. -Hooks can now be boarded in harbours -Refugees now move a bit slower -Added 2 brand new in-game musics -Redrawed the map in Morocco and Somalia -Set a ceil for daily pop joining bandits (yeah, the previous update made it a bit to harsh!) -The daily TwH max production is now drawed in the top bar. -The max resource storage is now drawed in the top bar -The neutral refugees will now more try to seek for shelter in neighbours countries. With a preference for countries with low chaos. -Fixed battles that couldn't be seen after discovering the GlobalSat tech -Fixed bandit camps initial positions -Fixed a bug for some save game files -Fixed an issue that prevents some players to join a MP game using Steam -Fixed an issue in the MP game players list for some screen resolution

Source

Steam News / 14 September 2022

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