In this update3
Full notes
Full Z Arena update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Maps
- UI and audio
- Store
- Fixes
Z Arena changes
Working hard to provide the best quality and performance. but here we are back with a better gameplay experience!
[ Major Updates ]
Switching weapons now available! you can switch between primary weapon from the wall and a static secondary gun for your characters. "More coming soon".
New weapons "TEC-S" secondary "TEC-M" primary.
A Copy of map "Havoc" without Kate now available
The main gate is disabled.
Map is in the morning.
Removed "Kate".
No extraction mission.
Added headshot and kill markers.
Added reverb zones to different areas now will sound more realistic.
- Added a new skin for "M21"Sharp Edged, available in the armory for 3000 ZC.
New puzzle "for testing" on map "The Factory"! Shoot the glowing cubes to unlock the golden TEC-M.
[ General Changes and Fixes ]
Fixed getting stuck in trees on "Deathrattle".
New fonts for hit score and head shot score and others.
Added slide animation and changed texts styles when pointing on items to buy.
New kill sound effects.
Increased brightness on "Deathrattle".
Fixed some issues in Armory.
Fixed weapons customization panels.
Fixed many bugs on "Havoc" and getting through walls.
Now you can skip the second scene when playing "Havoc".
Changed the way "Ammo texts" are appearing, now its smaller and more clear.
Replaced pistol floating from the last update.
New UI when selecting a map.
Added map difficulty when hovering on the map's image.
Changed weapon's red dots to move dynamically with the weapon's rotation, you can view that with these weapons : "Master 21", "LC", "TEC-M".
[BIG ANNOUNCEMENT]
Story Mode is now temporary closed for bug fixes that ruined the gameplay, its coming back when all parts are completed.
Winter Update Coming Soon Stay Toned
Please report any kind of bugs on : itsbasem.com/zarena I appreciate your support.
Source
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