In this update9
Full notes
Full Yunashi no Yume update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- UI and audio
- Gameplay
- Performance
Yunashi no Yume changes
This update focuses on fixes, adjustments, and small restorations based largely on community reports. Thank you for taking the time to notice, document, and share these issues — it helped a lot.
Changes & Fixes
Spherius storyline adjustments
Arch-Executer dialogue now correctly reflects the chosen name.
Fixed a soft-lock that could occur when reporting Spherius’ departure.
Lost Critters task improvements
Each found critter is now properly tracked and displayed as an individual task entry, instead of updating only at completion.
Combat audio refinements
Reduced volume of the vocal combat layer.
Combat music now fades in more gently instead of starting abruptly.
Teleportation safeguard
After reporting a departure, the option to teleport to the Anchor is now temporarily disabled.
This prevents an unrecoverable progression issue where returning to the Monument was impossible.
Navigation system stability
Updated the custom-marker navigation algorithm.
Fixed a crash that could occur when navigating to very distant or edge-map locations.
Achievement fixes
Achievements related to Nashi and the endings now trigger correctly.
These were misaligned due to legacy HYPERxFANTASY configuration differences.
Teé task loop fix
Prevented repeatedly marking objects during Teé’s naming sequence, which could previously cause an interaction loop.
World placement adjustments
Repositioned multiple floating or unreachable items to intended, accessible locations.
Removed unintended Dreamer model
Deleted a leftover T-pose Dreamer model that appeared on the plains.
Source
Changelog.gg summarizes and formats this update. How we read updates.
