Full notes
Full Yuma Nest update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
- Balance
- Fixes
- Store
This update adds the most requested and important QoL features. I'll continue to add more QoL in future updates as well.
QoL Updates:
Food stands no longer cost anything to fund.
Added a "buy back" section to Yuma Mart.
Selling equipment no longer asks for confirmation since you can just buy it back if you accidentally sell.
Crafting menu now counts materials in storage chests, and you can craft items using materials that are in storage chests.
Added off-screen projectile indicators in Mousugo battle.
Pet food items have been moved from the "Craft" tab to the "Use" tab in inventory. You can now click/press on pet food to open the pet menu.
World map now shows monster levels when hovering over a location.
Pressing the "Use" button on the "Equip Upgrade" menu:
No longer pauses the current upgrade animation.
Positions the new window with the "Yes" button where the cursor is.
You can now press enter/esc to accept/cancel the item usage.
Adjusted game-pausing events:
If an elite monster has at least one star, the encounter animation will not pause the game.
After day 1, the sleep/wake animation is skippable by pressing any button/key.
Manasim reactivation scene upon wakeup is skippable by pressing any button/key.
Applying a buff item no longer pauses the game.
Food stand consume animation is shorter and no longer pauses the game.
New options added to the settings menu:
Controls:
D-pad movement toggle (inside controller settings)
Down + Jump to pass platforms
Double-tap direction for Mobile skill
Attack in the direction of cursor position
Graphics:
Hit effect transparency
Monster flash transparency
Damage numbers toggle
Audio:
Master Volume
Music
Ambient Sounds
Player Sounds
Enemy Sounds
UI Sounds
Other:
Enyo visibility toggle
Other Changes
If you die in the Sewer, it's the same as dying in the overworld, where you respawn exactly where you died, instead of being sent home.
Ghost-Type elite's purple cloud will no longer damage you when you're invincible.
You can hold click/controller button on pet food to spam feeding.
Made it so Manasim cannot be built in rooms with no minion spawn points. Existing manasims in these rooms are unaffected, but you may encounter bugs if you try to use it.
When putting Moon Souls into the moon shrine, every group of 10 soul effects is replaced by one large effect, so the effects don't get too crazy at high levels.
Student class can no longer equip a YoYo weapon.
Improved the UI for hovering over crafting materials in the crafting menu, where it explains where to find the item. Made it so the window is clamped within the bounds of the screen.
Equipment dropped from monsters can no longer have negative bonus base stats. Positive bonus stats are still possible (and more common now), but will be lost if Charm Scissors are used on the item.
Targeted skills will prioritize Elite monsters more heavily than before.
When pressing the "B" button on controller when a Phone Menu folder is open, the folder will close, rather than closing the whole Phone Menu.
Chewy Pet will give up after a few seconds if unable to reach the target.
Stamina bar is gray when there is not enough stamina to use mobility skill on bike mount.
Bug Fixes
Fixed character sometimes being invisible on main menu World selection screen.
Fixed character not showing cosmetic equipment on main menu Character selection screen.
Fixed Serenith (final sewer boss) respawning every day if you restart the game.
Fixed Stone Press being affected by Projectile Deflector and Portal structures.
Fixed the "Claim" button covering the Ora item after pressing the "Turn In" button for exchange quests on mission boards.
Fixed texture seams that appeared between some assets.
When crafting a recipe to "completion", the cursor will jump back to the crafting recipe tabs (for controller and Keyboard-only modes).
Fixed Skill menu showing keyboard controls instead of controller controls when using controller.
Fixed Lukas not showing quest icon above his head when "Pet Feeding" quest is complete.
Fixed Wooden Platform icon being semi-transparent in the Build Mode inventory bar when in the sewer.
Fixed items getting stuck when you "Collect" and then retrieve manasim structure.
Fixed "Big Drinker" mission just counting the number of teas you drank in general, rather than unique teas.
Removed an old, unattainable tea from the list of teas required for "Big Drinker".
Added Stumpead icon to world map when hovering "Lupos River 2".
Source
Changelog.gg summarizes and formats this update. How we read updates.
