HomeGamesUpdatesPricingMethodology
Steam News10 June 202617d ago

Claustrophobia level redesign and Bug fixing found by playtests

fix error when Steam was not initialized/open - fix Steam Workshop and some random errors that happened in gameplay - remove god voicelines for now, need to make a better system for them - redesigned claustrophobia leve

Full notes

Full You're here again update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • Workshop
fixedfix error when Steam was not initialized/open - fix Steam Workshop and some random errors that happened in gameplay - remove god voicelines for now, need to make a better system for them - redesigned claustrophobia level - reworked static shader with triplanar mapping (Results affected many objects in many levels, cleaning up a lot of the visuals), fixed red eyeball enemy flapping sound animation, remade claustrophobia level, made the void consider y for distance to player - fix occlusion culling issues on void objects - fix to softlocking face keys finally - fix blast and slam, and also void teleporting player when inactive - fix to the end being active on impotent and mindless boss fights already when not defeated - fix rift/portal links so AI can path through - fix the option page being half way down for some reason - baked all occlusion without the destructable objects included - fix all voids rendering issues
  • fix error when Steam was not initialized/open - fix Steam Workshop and some random errors that happened in gameplay - remove god voicelines for now, need to make a better system for them - redesigned claustrophobia level - reworked static shader with triplanar mapping (Results affected many objects in many levels, cleaning up a lot of the visuals), fixed red eyeball enemy flapping sound animation, remade claustrophobia level, made the void consider y for distance to player - fix occlusion culling issues on void objects - fix to softlocking face keys finally - fix blast and slam, and also void teleporting player when inactive - fix to the end being active on impotent and mindless boss fights already when not defeated - fix rift/portal links so AI can path through - fix the option page being half way down for some reason - baked all occlusion without the destructable objects included - fix all voids rendering issues

Source

Steam News / 10 June 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.