In this update7
Full notes
Full Your Show Has Been Cancelled update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- UI and audio
- Compatibility
Your Show Has Been Cancelled changes
1.9 AI and Rare Vendors
Enemy AI
Enemies display different behaviors in regards to how they engage the player
Lowly guards will still try to get right up in the player's face
Combat proficient enemies will strafe around the player in a circle
Sharpshooters and "meaty" enemies will hang back and shoot from afar
There will be more to come
Rare Vendors
Instead of just vending machines, dungeons may now spawn "rare vendors" that may sell you higher tier items.
Some vendors will have discounts
Some vendors may not be selling anything at all
Dungeon Generation Improvements
Higher and higher dungeon restart counts will cause the dungeon layout to become simpler, eventually becoming a "one giant oblong room" dungeon level
If some kind of rare big bug happens, the whole generation process will restart
If this happens 3 times, the player will be kicked out of the dungeon
Other
The vending machine at the developer apartments now includes escape powder
Rat Party dungeon now has vendors
Nerfed the super cows to have a longer attack cooldown
Gave the base proof items a buying price as they can be bought from the "Chris" Rare Vendor
Bug Fixes
Found a rat hidden by another rat in the Rat Party area. Moved him and gave him dialogue.
Peace Rats no longer drop money and exp upon their defeat (the ones that move and don't attack in the overworld)
Decreased chances of getting a return powder from a rat in the Rat Party Dungeon
A null item in the drops list does not spawn an item (it could have)
Fixed targeting issue for the peace rats
Added Mayo Bottle to the item databases (no idea how that didn't get in there)
Fixed an issue with sorting items when the inventory is empty that caused the game to freeze
Fixed UI lighting issues with Quick Slot 4 along The Road
Fixed an issue where the mini big rooms bosses could get knocked "out of bounds"
1.8.+ Inventory, UI, and Game Intro
1.8.1
Full Controller Support has been achieved
When inputting names at the beginning there is now an in-game keyboard to navigate
Some keys can no longer be inputted (Ones that are rarely used)
Tutorials now show button symbols instead of text for the different actions the player can make
Symbols switch to match the players controller (Keyboard or GamePad)
Lightened up the Main Menu as well (before beating the game)
Player now makes a stepping sound when walking around
Officially added the 4th quickslot slot
Added 2 new explanations for the attack and defense icons when hovered over in the inventory
Updated the inventory related pop ups to be slightly more consistent with the theme
Fixed an issue where sorting wasn't sorting
Added Escape Powder item that lets you escape dungeons without incurring the money loss penalty
It can also work outside the dungeon, but not in some select locations
Added a 'Fake Charm' junk item that is supposedly modeled off of 'what a dragon made charm should look like.'
New items are sold by the 'gypsies' that also sell the 'return powder.'
Whenever the player restarts a dungeon, they will be given a free repair powder
Whenever they restart a consecutive time, they will receive a free escape powder in addition to the repair powder
Skip button in the introduction and the finales is now activated with the Escape/Start buttons instead of Space
Added the YShowHBCancelled to YShowHBSaved animation in the Demo finale
1.8
Turned one of the dungeon levels in 'The Tower' into a 'One Room' level
Moved E. Warlock to an interactable spot in the prologue
Migrated the control system to Unity's 'New Input System'
Tab key can be used to exit most pop up
Conversation pop ups can no longer have their text sped up (but it can still be instantly filled out)
Sped up text typing speed (to account for the above)
Left justified the text in conversations as center justified is unreasonable
Decreased the size of the Rat Party dungeon level
Adjusted some conversations to be less pessimistic
Gave the the Mega Reels guard by the entrance to the town from Mega Reels additional dialogue.
The player's 'mugshot' poster now appears outside the dump after it has been cleared.
Added reject characters from the 'Your Application Has Been Cancelled' minigame in the final secret area (by Jim Jim)
One of them gives a hint about where to find ONE of the trials
Fixed a tile in the final secret area
Fixed a conversation about revisiting the final secret boss
Made the backgrounds of the main menus, pause menus, and endings less distracting
Quick items will now refill with any duplicate items upon use
Redid how the inventory sorts items
The introduction sequence has been redone
No more scrolling text
Uses visual aides
Source
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