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Steam News19 December 20214y ago

Back Into The Swing Of Things: Part 1

Functionality You will now no longer lose any Dolas from leaving an already complete dungeon level. Sound settings should properly load this time. Sound settings no longer round down one or two points.

In this update3

Full notes

Full Your Show Has Been Cancelled update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix4 additions8 changes6 removals
  • Gameplay
  • UI and audio
  • Balance
  • Fixes
changedFunctionalityYou will now no longer lose any Dolas from leaving an already complete dungeon level.
removedFunctionalitySound settings should properly load this time. Sound settings no longer round down one or two points.
changedFunctionalityConversations now use a ':' instead of a '-' to separate the speaker's name/speaker's perceived name/player's inner monologue from what they are saying.
changedFunctionalityThe weapon bar icon flashes when weapon health is less than 10%.
removedFunctionalityMost enemy projectiles can no longer deal more than a third of the player's max health (exceptions being end game bosses and the MEGA Bullet).
addedNPCs and ConversationsThe "Crazy for Mayo" quest NPC now has animation.

Your Show Has Been Cancelled changes

changedYou will now no longer lose any Dolas from leaving an already complete dungeon level.
removedSound settings should properly load this time. Sound settings no longer round down one or two points.
changedConversations now use a ':' instead of a '-' to separate the speaker's name/speaker's perceived name/player's inner monologue from what they are saying.
changedThe weapon bar icon flashes when weapon health is less than 10%.
removedMost enemy projectiles can no longer deal more than a third of the player's max health (exceptions being end game bosses and the MEGA Bullet).

Functionality

  1. You will now no longer lose any Dolas from leaving an already complete dungeon level.

  2. Sound settings should properly load this time. Sound settings no longer round down one or two points.

  3. Conversations now use a ':' instead of a '-' to separate the speaker's name/speaker's perceived name/player's inner monologue from what they are saying.

  4. Instances of the player's inner monologue has been modified to have '*' around them (this involved checking every single conversation in the game :[ ).

  5. The weapon bar icon flashes when weapon health is less than 10%.

  6. Most enemy projectiles can no longer deal more than a third of the player's max health (exceptions being end game bosses and the MEGA Bullet).

NPCs and Conversations

  1. The "Crazy for Mayo" quest NPC now has animation.

  2. One of the park guards had his dialogue toned down/made to be not oh-so out of place.

  3. One merchant in the center of town now sells the Blank Card junk item. The same merchant no longer sells Road Chunks.

  4. Slightly changed what the hobos outside the UCH are complaining about. Now they are more specific about what they don't like about the Slums (how unclean it is only when compared to the UCH).

  5. Extended the open range of the double secret chest to make it easier to open and "achieve."

  6. The 2 overworld chests in the broadcasting center now have the correct open chest sprites.

  7. The electric DJ will no longer be seen behind his "set" after defeating him, again.

  8. Fixed some name misspellings in the Slums.

  9. The man in the Deep Slums now gives a better hint for the secret paths in the area.

  10. Made TrashMan looking for corn dog sticks be a little less confusing in his conversation if he has a quest or not. He also has new dialogue after the main story.

  11. Added Tutto to the bad show club room after you reach it, but before you defeat the boss. He disappears from there after their defeat. He tells the player that the elevator is working again.

  12. Changed one of the conversations in the player's home after the story is complete to better align with their preferences. (They will continue to not like $bshow and instead have things related to the other shows at Mega Reels)

Dungeons

  1. Reworked Minimaps

    • Small minimap is slightly bigger, zoomed out more, and less transparent.

    • Big minimap is bigger, extending to the top & bottom portions of the screen. It has also been zoomed out and is also less transparent.

  2. Dungeon key items will now be more visible on the minimap (A purplish dot as big as the player). A message in the dungeon tutorial about it has been added.

  3. Dungeon Rooms drawn like triangles should hopefully no longer have a square cut off from the world

  4. Triangle rooms can no longer be drawn at any rotation amount (too likely to have a corner get cut off)

  5. The rectangle rooms in the Tower dungeons are once again drawn with any rotation amount.

  6. Enemies in "The Enemy Cast" now only drop extra Dolas or EXP orbs when defeated.

Other

  1. Objective messages are now a little more clear on where to go (especially for when you need to go to Center Square to get people's opinions)

Source

Steam News / 19 December 2021

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