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Steam News22 June 201511y ago

You Must Build A Boat review

need to know What is it? A match-3 puzzle game that is also an endless runner set in dungeons that is also about a boat. Reviewed on: Windows 7, Intel i7-3610QM @ 2.

In this update2

Full notes

Full You Must Build A Boat update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions3 changes0 removals
  • Balance
  • Gameplay
  • UI and audio
changedneed to knowPrice : $5/ 4
changedneed to knowSometimes it feels like every video game wants to be an RPG. Racing games insist you level up your cars. Shooters want you to level up guns. You Must Build A Boat is a tile-matching puzzle game with dungeon-running thrown in that cheekily insists I level up a boat I happen to have. No reason s given why I have a boat, and after each upgrade at precisely the moment I think Why am I doing this? it screams the answer in words that slam into the screen one by one: You. Must. Build. A. Boat.
changedneed to knowIf the phrase tile-matching puzzle game with dungeon-running thrown in sounds familiar, you might have played EightyEight Games previous creation, 10,000,000. A popular mobile game that later came to PC, it gave you a grid of icons to play match-3 with while an adventurer ran through a dungeon at the top of the screen. When the adventurer came to a monster you had to slide rows and columns to match swords or staves for an attack; when a treasure chest appeared you needed to match keys to open it. Meanwhile, the edge of the screen was creeping closer to that adventurer s back and if you took too long or got hit too often it caught up and the round ended.
addedneed to knowYou Must Build A Boat repeats the formula almost exactly, although with just enough tweaks that the original now feels like it s missing something. Now it s possible to continue making matches while new tiles slide into place, increasing the pace. Traps are another new addition, hovering toward you like drones, holding an icon you need to match before they arrive and forcing you to waste a matched set. There are still crates to match with a chance an item will pop out scrolls with one-shot spells, a bow that drops a magic arrow on one enemy s head like a nuke but instead of those items being kept in an inventory at the top of the screen, now they float in the grid. They re harder to forget about but until you use them they take up precious room.
addedSail awayThe most significant new addition is the boat. Achieve a quest objective and the boat grows, perhaps adding a smithy or gymnasium or a monster who joins your crew and adds a small bonus to your stats. While the pixel art doesn t do much to differentiate them a zombie looks much like an orc in You Must Build A Boat they nevertheless add personality. I assume they re hanging out on my party yacht playing shuffleboard and drinking abusively while we re sailing from dungeon to dungeon.

You Must Build A Boat changes

  • Nukemap
changedPrice : $5/ 4
changedSometimes it feels like every video game wants to be an RPG. Racing games insist you level up your cars. Shooters want you to level up guns. You Must Build A Boat is a tile-matching puzzle game with dungeon-running thrown in that cheekily insists I level up a boat I happen to have. No reason s given why I have a boat, and after each upgrade at precisely the moment I think Why am I doing this? it screams the answer in words that slam into the screen one by one: You. Must. Build. A. Boat.
changedIf the phrase tile-matching puzzle game with dungeon-running thrown in sounds familiar, you might have played EightyEight Games previous creation, 10,000,000. A popular mobile game that later came to PC, it gave you a grid of icons to play match-3 with while an adventurer ran through a dungeon at the top of the screen. When the adventurer came to a monster you had to slide rows and columns to match swords or staves for an attack; when a treasure chest appeared you needed to match keys to open it. Meanwhile, the edge of the screen was creeping closer to that adventurer s back and if you took too long or got hit too often it caught up and the round ended.
addedYou Must Build A Boat repeats the formula almost exactly, although with just enough tweaks that the original now feels like it s missing something. Now it s possible to continue making matches while new tiles slide into place, increasing the pace. Traps are another new addition, hovering toward you like drones, holding an icon you need to match before they arrive and forcing you to waste a matched set. There are still crates to match with a chance an item will pop out scrolls with one-shot spells, a bow that drops a magic arrow on one enemy s head like a nuke but instead of those items being kept in an inventory at the top of the screen, now they float in the grid. They re harder to forget about but until you use them they take up precious room.
addedThe most significant new addition is the boat. Achieve a quest objective and the boat grows, perhaps adding a smithy or gymnasium or a monster who joins your crew and adds a small bonus to your stats. While the pixel art doesn t do much to differentiate them a zombie looks much like an orc in You Must Build A Boat they nevertheless add personality. I assume they re hanging out on my party yacht playing shuffleboard and drinking abusively while we re sailing from dungeon to dungeon.

need to know

What is it? A match-3 puzzle game that is also an endless runner set in dungeons that is also about a boat.

Reviewed on: Windows 7, Intel i7-3610QM @ 2.30GHz, 8GB RAM, AMD Radeon HD 7600M

Alternatively: Bejeweled 3, 84%

Copy protection: Steam

Price: $5/ 4

Release Date: Out now

Publisher: EightyEightGames

Developer: EightyEight Games

Multiplayer: None

Link: Official site

Sometimes it feels like every video game wants to be an RPG. Racing games insist you level up your cars. Shooters want you to level up guns. You Must Build A Boat is a tile-matching puzzle game with dungeon-running thrown in that cheekily insists I level up a boat I happen to have. No reason s given why I have a boat, and after each upgrade at precisely the moment I think Why am I doing this? it screams the answer in words that slam into the screen one by one: You. Must. Build. A. Boat.

If the phrase tile-matching puzzle game with dungeon-running thrown in sounds familiar, you might have played EightyEight Games previous creation, 10,000,000. A popular mobile game that later came to PC, it gave you a grid of icons to play match-3 with while an adventurer ran through a dungeon at the top of the screen. When the adventurer came to a monster you had to slide rows and columns to match swords or staves for an attack; when a treasure chest appeared you needed to match keys to open it. Meanwhile, the edge of the screen was creeping closer to that adventurer s back and if you took too long or got hit too often it caught up and the round ended.

You Must Build A Boat repeats the formula almost exactly, although with just enough tweaks that the original now feels like it s missing something. Now it s possible to continue making matches while new tiles slide into place, increasing the pace. Traps are another new addition, hovering toward you like drones, holding an icon you need to match before they arrive and forcing you to waste a matched set. There are still crates to match with a chance an item will pop out scrolls with one-shot spells, a bow that drops a magic arrow on one enemy s head like a nuke but instead of those items being kept in an inventory at the top of the screen, now they float in the grid. They re harder to forget about but until you use them they take up precious room.

Sail away

The most significant new addition is the boat. Achieve a quest objective and the boat grows, perhaps adding a smithy or gymnasium or a monster who joins your crew and adds a small bonus to your stats. While the pixel art doesn t do much to differentiate them a zombie looks much like an orc in You Must Build A Boat they nevertheless add personality. I assume they re hanging out on my party yacht playing shuffleboard and drinking abusively while we re sailing from dungeon to dungeon.

I say sailing but what actually happens is the crew all jump up and down, which seems to propel the craft through the water somehow. It s one of dozens of small, completely

Source

Steam News / 22 June 2015

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