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Steam News27 December 20232y ago

Patch V1.1.0

Highlight: Pushers Improved "The controls are bad", this was the main complaint I heard. Well worry no more, the way you interact pushers have been redesigned completely.

In this update4

Full notes

Full You Must Become A Lich update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions5 changes2 removals
  • Gameplay
  • UI and audio
  • Balance
changedGeneralReduced Texture Noise
addedGeneralAdded a Sprint Button
changedGeneralBar fills between gem drops reduced from 3-5 to 2-4 (less time between gem drops)
removedGeneralBoss timers no longer increase if coins are pushed during the boss fight
changedGeneralUpdated Input detection
addedPushersAdded a presentation platform for the player to show off their customizations while playing
Bar fills between gem drops3-52-4Bar fills between gem drops decreased, nerfFinal table coins per launch43Final table coins per launch decreased, nerf

You Must Become A Lich changes

changedReduced Texture Noise
addedAdded a Sprint Button
changedBar fills between gem drops reduced from 3-5 to 2-4 (less time between gem drops)
removedBoss timers no longer increase if coins are pushed during the boss fight
changedUpdated Input detection

Highlight: Pushers Improved

"The controls are bad", this was the main complaint I heard. Well worry no more, the way you interact pushers have been redesigned completely. Now you can aim more directly, and you can even move your aim on the Y-Axis!

Patch Notes

General

  • Reduced Texture Noise

  • Redesigned Controls to allow for more complex interactions

  • Controls can be seen on the pause menu

  • Added a Sprint Button

  • Changes to lighting

  • Bar fills between gem drops reduced from 3-5 to 2-4 (less time between gem drops)

  • Boss timers no longer increase if coins are pushed during the boss fight

  • Updated Input detection

  • Cauldron now defaults to common crafting recipe when you open it

Pushers

  • Redesigned the way the pushers are interacted with entirely

  • The player now moves a target directly instead of navigating with their lich

  • Added a presentation platform for the player to show off their customizations while playing

  • Coin Launch Cooldown timer added to the coin display

  • Final table coins per launch reduced to 3 from 4

  • Final table pin and ring placement adjustments to prevent chests and gems from getting stuck

WarRoom

  • Collectible Shelf interaction removed

  • Clipping added to Mimic to prevent getting stuck

  • War Table properly takes you to the last beaten zone in the third world

As usual, if you encounter any bugs please let me know. Thank you for playing!

Source

Steam News / 27 December 2023

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