In this update4
Full notes
Full You Must Become A Lich update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
You Must Become A Lich changes
Highlight: Pushers Improved
"The controls are bad", this was the main complaint I heard. Well worry no more, the way you interact pushers have been redesigned completely. Now you can aim more directly, and you can even move your aim on the Y-Axis!
Patch Notes
General
Reduced Texture Noise
Redesigned Controls to allow for more complex interactions
Controls can be seen on the pause menu
Added a Sprint Button
Changes to lighting
Bar fills between gem drops reduced from 3-5 to 2-4 (less time between gem drops)
Boss timers no longer increase if coins are pushed during the boss fight
Updated Input detection
Cauldron now defaults to common crafting recipe when you open it
Pushers
Redesigned the way the pushers are interacted with entirely
The player now moves a target directly instead of navigating with their lich
Added a presentation platform for the player to show off their customizations while playing
Coin Launch Cooldown timer added to the coin display
Final table coins per launch reduced to 3 from 4
Final table pin and ring placement adjustments to prevent chests and gems from getting stuck
WarRoom
Collectible Shelf interaction removed
Clipping added to Mimic to prevent getting stuck
War Table properly takes you to the last beaten zone in the third world
As usual, if you encounter any bugs please let me know. Thank you for playing!
Source
Changelog.gg summarizes and formats this update. How we read updates.
