Hey everyone I'm trying to be more around on Steam since every other social media is a dumpster fire currently. I was talking to Daniel recently and he mentioned that the world was lookin a little flat.
In this update3
Full notes
Full You Must Become A Lich update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes5 additions2 changes1 removal
Performance
Compatibility
Gameplay
Store
addedHey everyone I'm trying to be more around on Steam since every other social media is a dumpster fire currently.And while I knew I had more work to do on this level, I agreed. After finishing up the details on this level (More on that in a future blogpost), I sat down and genuinely tried to explore new art styles for the game again. Yet another polishing pass but this time focused on graphics. Before I did that, however, I spent a whole day optimizing the shaders I use and how the lighting is handled for the world. Overall, FPS on Best graphical setting increased by 15-20 in all scenarios, averaging around 100fps total on my machine. I'm hopeful that this will pass on anything made in the last generation of hardware.
changedHey everyone I'm trying to be more around on Steam since every other social media is a dumpster fire currently.Be sure to sign up for the beta test to help me polish the first couple of tables in the game, very soon.
removedSpeaking of the demo,the old Itch demo has been removed from Steam. You can still play it there but it will never be updated again. The game is simply too different now for the demo to be updatable. Everything is different. (More on that too in a future blogpost)
changedOkay so what changed?So much that I had to update the store page again!
addedOkay so what changed?New Combat Equations
addedOkay so what changed?New Monster Parts
You Must Become A Lich changes
addedAnd while I knew I had more work to do on this level, I agreed. After finishing up the details on this level (More on that in a future blogpost), I sat down and genuinely tried to explore new art styles for the game again. Yet another polishing pass but this time focused on graphics. Before I did that, however, I spent a whole day optimizing the shaders I use and how the lighting is handled for the world. Overall, FPS on Best graphical setting increased by 15-20 in all scenarios, averaging around 100fps total on my machine. I'm hopeful that this will pass on anything made in the last generation of hardware.
changedBe sure to sign up for the beta test to help me polish the first couple of tables in the game, very soon.
removedthe old Itch demo has been removed from Steam. You can still play it there but it will never be updated again. The game is simply too different now for the demo to be updatable. Everything is different. (More on that too in a future blogpost)
changedSo much that I had to update the store page again!
addedNew Combat Equations
Hey everyone I'm trying to be more around on Steam since every other social media is a dumpster fire currently.
I was talking to Daniel recently and he mentioned that the world was lookin a little flat.
And while I knew I had more work to do on this level, I agreed. After finishing up the details on this level (More on that in a future blogpost), I sat down and genuinely tried to explore new art styles for the game again. Yet another polishing pass but this time focused on graphics. Before I did that, however, I spent a whole day optimizing the shaders I use and how the lighting is handled for the world. Overall, FPS on Best graphical setting increased by 15-20 in all scenarios, averaging around 100fps total on my machine. I'm hopeful that this will pass on anything made in the last generation of hardware.
Be sure to sign up for the beta test to help me polish the first couple of tables in the game, very soon.
Speaking of the demo,
the old Itch demo has been removed from Steam. You can still play it there but it will never be updated again. The game is simply too different now for the demo to be updatable. Everything is different. (More on that too in a future blogpost)
BTW, Do you draw or animate in any way? Want to be part of this project? I'm looking for people with non-gamedev skills to assist me in making marketing material for this game. Hit me up on the Discord, or email me at ymbal@skylorbeck.website with a subject about what you do.