In this update1
Full notes
Full You Arrive in a Town update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey folks!
What changed
- Gameplay
- Balance
- UI and audio
You Arrive in a Town changes
To help celebrate the upcoming 1 year anniversary of You Arrive In A Town, we've put together a batch of tweaks and changes to help fix some existing issues while also including some new QOL changes and visual overhauls.
Patch 1.0.8
Rebalanced first chapter level difficulties
Increased player character turn and move speed
Added visuals to show when a new enemy wave spawns
Added see through effect when player characters are hidden behind objects
Added 2 new achievements and tweaked certain existing ones
Updated intro screen and menu interface
Tweaked and improved enemy spawning effects
Added further menu sounds to improve feedback
Improved tutorial level geometry
General UI visual improvements
General texture and sprite improvements
General lighting and shadows improvements
File optimisation
In addition to these changes we're also lowering the base price of the game so you can experience the world of YAIAT for less!
A lot has changed since we first released You Arrive In A Town on Steam last January. Myself, Joe, and Andrew have been busy making our own first steps into the world of game development professionally. We'd like to thank everybody for your, advice, support, and feedback over this last year and, hopefully, we'll see you all around again in the future.
All the best,
Dan, Joe, and Andrew.
Source
Changelog.gg summarizes and formats this update. How we read updates.
