HomeGamesUpdatesPricingMethodology
Steam News5 January 201610y ago

2016 Developer Update #1

Hello ladies and gents! Merry Christmas, happy Hanukkah, happy atheistmas, what have you, and happy new years! It's been too long since the last update, and far too long since the end of the Kickstarter campaign.

Full notes

Full You Are Not The Hero update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello ladies and gents! Merry Christmas, happy Hanukkah, happy atheistmas, what have you, and happy new years! It's been too long since the last update, and far too long since the end of the Kickstarter campaign. As much as I hate to admit it, there hasn't been as much progress as there could have been since the last update. While I could easily blame the holiday season, (including Fallout 4 and HotS. damn you Bethesda and Blizzard!) it's really come down to my short attention span and complacency. Not giving myself a deadline has been a critical error on my part, and I'm going to remedy that today. I've set a hard deadline of finishing YANTH by the end of March 2016. It should be fully released by mid April following debugging. Why release at that date you ask? In mid-April I'll be heading out of the country for a few weeks during which time I won't be able to get any work done. It's a good marker for getting things done, as finishing after that date may drop me back into my naturally lazy routine. Following is the roadmap of development.

What changed

0 fixes1 addition3 changes0 removals
  • Events
  • Store
  • UI and audio
  • Compatibility
addedHello ladies and gents! Merry Christmas, happy Hanukkah, happy atheistmas, what have you, and happy new years! It's been too long since the last update, and far too long since the end of the Kickstarter campaign. As much as I hate to admit it, there hasn't been as much progress as there could have been since the last update. While I could easily blame the holiday season, (including Fallout 4 and HotS. damn you Bethesda and Blizzard!) it's really come down to my short attention span and complacency. Not giving myself a deadline has been a critical error on my part, and I'm going to remedy that today. I've set a hard deadline of finishing YANTH by the end of March 2016. It should be fully released by mid April following debugging. Why release at that date you ask? In mid-April I'll be heading out of the country for a few weeks during which time I won't be able to get any work done. It's a good marker for getting things done, as finishing after that date may drop me back into my naturally lazy routine. Following is the roadmap of development.
changedMarch 2016Finish crafting system and shop-running system Finish side quests Release final pre-debugging build into early access
changedApril 2016debug update marketing materials (trailers, screenshots, website) implement trading cards if time allows implement multiple languages if time allows (just requires translators) full digital release
changedAfter April 2016Release for Mac and Linux Release in multiple languages (just requires translators) Send out physical boxed copies of the game (all recipients will have a digital copy prior to this) I plan to make continuous updates both on here and in the Steam community board (pardon my complete absence!) regarding my progress. I'm now going to leave you with a picture of my wonderful companion Kai who turns one year old in a few days.

January 2016

Finish Ein Toer elven village arc Finish implementing monsters (that Petula can actually combat)

February 2016

Finish Enox Empire arc and multiple endings Finish implementing achievements

March 2016

Finish crafting system and shop-running system Finish side quests Release final pre-debugging build into early access

April 2016

debug update marketing materials (trailers, screenshots, website) implement trading cards if time allows implement multiple languages if time allows (just requires translators) full digital release

After April 2016

Release for Mac and Linux Release in multiple languages (just requires translators) Send out physical boxed copies of the game (all recipients will have a digital copy prior to this) I plan to make continuous updates both on here and in the Steam community board (pardon my complete absence!) regarding my progress. I'm now going to leave you with a picture of my wonderful companion Kai who turns one year old in a few days.

Source

Steam News / 5 January 2016

Open original post

Changelog.gg summarizes and formats this update. How we read updates.