Full notes
Full Yonder: The Cloud Catcher Chronicles update
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What changed
0 fixes1 addition1 change0 removals
- Balance
- Performance
changedHi all, We've just gone live with update #3. This patch resolves some remaining issues, and also improves certain balance points to improve the game flow!
addedMajor changes:BALANCE: mortar, glue, and nail trade balance - These have been increased in base quantity and some extras peppered throughout different traders. - BALANCE: new secondary base tier recipes - water, rivets, nails, glue, mortar, habedashery; These have been added to their respective guild lists. - BALANCE: starter farm now gifts you with a Gardening Plot and a Tree Plot to help accelerate farming in the game. - BALANCE: economy events nerfed to address the ease of trading vs crafting. - BALANCE: Heartwood trade a little rarer to prevent insta-completion of quest. - BALANCE/FIX: Added surplus cats to the world! You'll now be able to find more cats than necessary to finish the quest, and have some to spare :) - FIX: Prevent farms from getting odd placement/overlapping items and resources (will also attempt to fix farms already in this state) - FIX: Adopted critters return to their pens if they wander too far away, or are visually missing. - FIX: Mian sprite not disappearing after collection - FIX: Updated German string for controllers menu item - FIX: Updated Kari's hint about what Fluffcubs eat. - FIX: some npc's falling through the ground or getting embedded in the ground(!) - FIX: blocker in Hearthwind Vale near farm - FIX: Fish collection trophy triggers only after you catch another fish - FIX: Crash - when hitting exit button twice on player storage chests - FIX: Player got stuck when when placing two plant boxes side by side - FIX: Trading out old kingdom coins, they're still spent when bag is full and trade wasn't possible - FIX: can lose hat if inventory full and unequipping - FIX: cleaned up the back of the observatory -- was NEARLY blocking collision - FIX: filter on farm chest isn't working - FIX: visuals menu requests restart without changing settings - FIX: Cleaned up some collision in Radiant Sands - FIX: changed how the Great Beard-Off quest triggers to avoid issue where player couldn't progress
Yonder: The Cloud Catcher Chronicles changes
changedHi all, We've just gone live with update #3. This patch resolves some remaining issues, and also improves certain balance points to improve the game flow!
addedBALANCE: mortar, glue, and nail trade balance - These have been increased in base quantity and some extras peppered throughout different traders. - BALANCE: new secondary base tier recipes - water, rivets, nails, glue, mortar, habedashery; These have been added to their respective guild lists. - BALANCE: starter farm now gifts you with a Gardening Plot and a Tree Plot to help accelerate farming in the game. - BALANCE: economy events nerfed to address the ease of trading vs crafting. - BALANCE: Heartwood trade a little rarer to prevent insta-completion of quest. - BALANCE/FIX: Added surplus cats to the world! You'll now be able to find more cats than necessary to finish the quest, and have some to spare :) - FIX: Prevent farms from getting odd placement/overlapping items and resources (will also attempt to fix farms already in this state) - FIX: Adopted critters return to their pens if they wander too far away, or are visually missing. - FIX: Mian sprite not disappearing after collection - FIX: Updated German string for controllers menu item - FIX: Updated Kari's hint about what Fluffcubs eat. - FIX: some npc's falling through the ground or getting embedded in the ground(!) - FIX: blocker in Hearthwind Vale near farm - FIX: Fish collection trophy triggers only after you catch another fish - FIX: Crash - when hitting exit button twice on player storage chests - FIX: Player got stuck when when placing two plant boxes side by side - FIX: Trading out old kingdom coins, they're still spent when bag is full and trade wasn't possible - FIX: can lose hat if inventory full and unequipping - FIX: cleaned up the back of the observatory -- was NEARLY blocking collision - FIX: filter on farm chest isn't working - FIX: visuals menu requests restart without changing settings - FIX: Cleaned up some collision in Radiant Sands - FIX: changed how the Great Beard-Off quest triggers to avoid issue where player couldn't progress
Hi all, We've just gone live with update #3. This patch resolves some remaining issues, and also improves certain balance points to improve the game flow!
Major changes:
- BALANCEmortar, glue, and nail trade balance - These have been increased in base quantity and some extras peppered throughout different traders. - BALANCE: new secondary base tier recipes - water, rivets, nails, glue, mortar, habedashery; These have been added to their respective guild lists. - BALANCE: starter farm now gifts you with a Gardening Plot and a Tree Plot to help accelerate farming in the game. - BALANCE: economy events nerfed to address the ease of trading vs crafting. - BALANCE: Heartwood trade a little rarer to prevent insta-completion of quest. - BALANCE/FIX: Added surplus cats to the world! You'll now be able to find more cats than necessary to finish the quest, and have some to spare :) - FIX: Prevent farms from getting odd placement/overlapping items and resources (will also attempt to fix farms already in this state) - FIX: Adopted critters return to their pens if they wander too far away, or are visually missing. - FIX: Mian sprite not disappearing after collection - FIX: Updated German string for controllers menu item - FIX: Updated Kari's hint about what Fluffcubs eat. - FIX: some npc's falling through the ground or getting embedded in the ground(!) - FIX: blocker in Hearthwind Vale near farm - FIX: Fish collection trophy triggers only after you catch another fish - FIX: Crash - when hitting exit button twice on player storage chests - FIX: Player got stuck when when placing two plant boxes side by side - FIX: Trading out old kingdom coins, they're still spent when bag is full and trade wasn't possible - FIX: can lose hat if inventory full and unequipping - FIX: cleaned up the back of the observatory -- was NEARLY blocking collision - FIX: filter on farm chest isn't working - FIX: visuals menu requests restart without changing settings - FIX: Cleaned up some collision in Radiant Sands - FIX: changed how the Great Beard-Off quest triggers to avoid issue where player couldn't progress
Source
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