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Full notes
Full Yield! Fall of Rome update
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What changed
- Gameplay
- UI and audio
- Maps
- Fixes
Yield! Fall of Rome changes
Heyho everyone,
We present to you a new patch for Yield! Fall of Rome containing many Quality of Life improvements and fixes. Thank you for all your feedback, ideas and bug reports!
Patch Notes
Quality Of Life Changes
Controls
Next Unit" button properly selects the tile with that unit now
Right-clicking city with another city selected will now open the intended city rather than the selected one
Waypoint System
Units queue movement whenever an order is given (right click) outside of their current movement distance. (old behaviour “holding the Right-Mouse-Button” still works the same)
Building Menu
Bigger icons in the city screen, some icons are also adjusted to become more distinct.
Borders and text descriptions added to city screen for clarity.
Map
Changed to zoom-out when entering city screen for less disruptive flow.
Added more info when looking at locked improvements (not researched)
Added more info on tooltip when building improvements.
Added more info on all tech or resource elements on the map
Achievements
We added for all supported languages, translated names and descriptions to all Achievements
Settings
The Turn limit for custom games has been increased to 999 turns
Bugfixes
Fixed bug where you could add movement queue to enemy units
Fixed rebinding keys save between sessions
Fixed error where one could end up with a starting location with only water around settler
Fixed roads not showing correct cost when having built Curia Romana
Removed ability to build 2nd harbour in a captured Roman settlement
Fixed missing diplomacy update when capturing a religious site from another faction
Fixed issue where religious sites could end up on the edge of the map.
Fixed bug where choosing Roman policy did not update the relationship instantly (visually)
Fixed bug where entering enemy borders did not instantly update the relationship. (visually)
Fixed bug where the AI difficult mode not displayed correctly, easy, normal and hard are now displayed correctly
Fixed the bug that after successful Campaign you sent back to Main Menu. You will be sent to the campaign screen like intended
Removed special "pause" music volume from Settings screen
Fixed bug with achievement "No Military"
Fixed bug where you could click through the intro loading screen
Fixed Profile screen to display “games” in the set language
Fixed text overlapping icons
Fixed high score list opening behind mission preview.
Fixed Technology descriptions overlapping in text in some languages.
Fixed Policy panel scrollbar overlapping with button in some languages
Fixed an issue where after building a city wall the level of the city has been set to I
Source
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