Full notes
Full Yi Xian: The Cultivation Card Game update
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What changed
- Events
- Balance
- Gameplay
- Performance
- Fixes
- Maps
Yi Xian: The Cultivation Card Game changes
Hi everyone,
Yi Xian will undergo a no‑downtime update today at 14:00 (UTC+8). Please be aware of the update time to avoid affecting your matches.
"Double Fifth" Event – Limited-Time Launch
-Double Fifth Qi: During the event, you can obtain "Double Fifth Qi" by daily battles or completing quests. Accumulating a certain amount of Double Fifth Qi allows you to claim rewards such as Spirit Stones, Colorful Scrolls, Honorific Titles, etc.
-Flying Boat: During the event, you can consume Double Fifth Qi (which does not affect your accumulated reward progress) to cheer for either the salty Zongzi team or the sweet Zongzi team's dragon boat. Each cheer grants you Spirit Stones, and after the event ends, you will receive the "Salty" and "Sweet" Dao seals.
-Feast of Zongzi: Use the event-exclusive Zongzi card pool. You pass the level by restoring your health to full within 8 rounds. This re-run has partially adjusted the Zongzi card pool.
After this update, during matches, any Heavenly Derivation Fate chosen by your opponent will also be unlocked in your own Heavenly Derivation Fate Codex.
3.Balance Adjustments
Card Adjustments
-Spirit Command Citta-Dharma (Cloud Spirit Sword Sect, Foundation Phase): The effect per Qi gained is changed from 2/2/3 → 2 DEF; at level 3, add base effect "DEF +5".
-Astral Move - Ko Fight (Heptastar Pavilion, Incarnation Phase): ATK 1/3/5 → 1/6/6; Qi + 1/2/3 → 1/1/2.
-Drunken Fist Stance (Duan Xuan Sect, Virtuoso Phase): The continuous effect of levels 1 and 2 is now non-stackable. Level 3 has no such restriction, and can be stacked after using level 1 or 2.
Ultimate - Yin Yang Formation (Heptastar Pavilion, Heavenly Derivation Immortal Fate card): Hexagram + 1/2/3 → 2/3/4.
- Ultimate - Windward Palms (Duan Xuan Sect, Heavenly Derivation Immortal Fate card)Threshold changed from every 6 → 7 Physique for +1 ATK.
Immortal Fate Adjustments
Shade of Cloud (Mu Yifeng, Immortality Phase): After trigger, reroll chances +5 → 3.
Mutual Growth (Five Elements Alliance, Foundation to Incarnation Phase): Upon selection, Cultivation +1/1/2/2; when using cards in the Mutual Growth order, temporarily upgrade the generated card until the end of battle (limited to 1/2/2/3 times per battle).
Cycle of Five Elements (Five Elements Alliance, Foundation to Incarnation Phase): Upon selection, additionally gain +3/4/5/5 reroll chances.
Heavenly Derivation Fate Adjustments - Omni Side Job: Upon selection, additionally gain +7 reroll chances.
Cat's Madness: When actively used, if there is no card with "Cat" in its name in hand, instead lose 1 Cultivation and draw 1 "Unrestrained Sword".
Flame Flutter Heart Torment: At the start of battle, the opponent gains +1 additional Internal Injury stack for the next 4 → 3 times they receive Internal Injury.
Qi Ignition: Upon selection, lose 1 Cultivation and gain 1 "Fire Spirit Secret Seal".
Spirit Formation Echo and Wither and Bloom Cycle: Can be actively used to disable their passive effects; using again removes the disable.
-The following Heavenly Derivation Fates will no longer appear in round 3, and will instead appear in rounds 6 and 9:
Cloud Sword - Flying Snow Shade, Fate Path - Astral Eclipse
-The following Heavenly Derivation Fates will appear in round 6 instead of round 9:
Plan Before Acting, Sword Heart Martial Display, Wither and Bloom Cycle
-The following Heavenly Derivation Fates will have their card gain advanced by 1 round (i.e., they grant their associated card 1 round earlier):
Heavenly Derivation - Swift Shadow Sword Formation, Heavenly Derivation - Pray Rain, Heavenly Derivation - Star Moon Folding Fan, Reverse Fate, Heavenly Derivation - Gourd Of Leisurely, Heavenly Derivation - Settle the Storm, Heavenly Derivation - Overcome with each other, Heavenly Derivation - Spring Rain, Heavenly Derivation - Gone Crazy, Heavenly Derivation - Styx Moon's Glow, Heavenly Derivation - Meditation of Xuan
-The following Heavenly Derivation Immortal Fates will add 2 more copies of their respective cards to the card pool, and the judgment for prioritizing the drawing of 1 card upon reaching the designated round will be advanced by 1 round:
Dragon Devours Clouds, Mirage: Diligent Sword, Mirage: Unrestrained Sword - Dragon Coiled, Mirage: Light Sword, Mirage: Earth Hexagram, Mirage: Yin Yang Formation, Mirage: Incessant, Wild Crossing Seal, Wave Cutter Seal, Mirage: Cosmos Seal, Mirage: Wood Spirit - Recovery, Mirage: Fire Spirit Seal, Mirage: Fire Spirit - Flame Eater, Mirage: Five Elements Circulation, Mirage: Earth Spirit Formation, Mirage: Youthful Vigor, Mirage: Rakshasa Pouncing, Mirage: Standing Firm, Mirage: Endless Entanglement, Crash Fist - Tiger Subdue, Instant Shadow Strike.
-The following Heavenly Derivation Immortal Fates will reduce by 2 copies the cards they add to the card pool:
Cloud Sword - Sunset Glow, Mirage: Flower Sentient.
Side Job Mechanic Adjustments:
The extra card removal mechanic will now only affect Sect Cards and will no longer apply to Side Job cards. That is, when exchanging Side Job cards, only 2 copies of the same‑named card are removed, and the extra 1 copy is no longer removed.
Elixirists will no longer add additional low‑realm Elixirist cards to the card pool to fill card slots.
Bug Fixes:
-Fixed the issue where publishing Yinterests would cause an error when the Dao Mindset Score reached 6000.
-Fixed the issue where Water Spirit - Leisurely could be drawn when drawing Side Job cards.
-Fixed the issue where rapidly clicking cards while editing manuals could cause cards to get stuck (already hotfixed).
-Fixed the issue where Dream - Cloud Sword - Riddle during the Spirit Transformation stage only counted actual Cloud Sword triggers and did not count effects treated as Cloud Sword triggers (already hotfixed).
-Fixed the issue where Heavenly Derivation - Study Hard did not take effect when synthesizing two cards from the deck (already hotfixed).
-Fixed the issue where using Phantom Feather Parrot in the Secret Realm on an opponent's locked slot would cause a game error (already hotfixed).
Source
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