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Steam News16 July 20261mo ago

Update #3

New - Feedback becomes a conversation: the feedback widget is now two-way messaging - UI scale setting: new interface scale option (75% → 150%) in Settings - Bulk buy preview: with the X10/X100/MAX multiplier, every upg

Full notes

Full Yet Another Incremental Game (but this time about coding) update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition0 changes0 removals
  • UI and audio
  • Store
addedNew - Feedback becomes a conversation: the feedback widget is now two-way messaging - UI scale setting: new interface scale option (75% → 150%) in Settings - Bulk buy preview: with the X10/X100/MAX multiplier, every upgrade now shows the cumulative effect of the batch ("7 → 20 chars/key") and its exact total cost, plus a "+N" badge.
fixedFixes - Bulk buying (reported by Vorza): File Upload, Project Speed and Overclock Slots showed a wrong approximate cost, stayed clickable without enough funds, and only bought ~7 out of 10 levels. They now show the exact cost, disable when the full batch isn't affordable, and buy exactly the advertised amount. One-time unlocks (Project, Code Review, Training Files) now purchase only once at the real cost, Training Files could even be charged multiple times when clicking fast. - Invisible window when leaving fullscreen (Windows): the window could shrink to 0×0 and disappear, fixed, with repositioning onto a visible screen. - The game runs on every tab: production (assistant, agents, projects) now lives in background services, no more frozen progress while you're on another screen of the game. - Empty tooltip on the "Cost Reducer Refactor" skill tree node, it now shows its actual effect (+1% typing cost reduction per level). - Machine: cube efficiency calculation fixed, resource shortages now display correctly instead of being hidden when production equals consumption. - Misc: display sleep blocked while in fullscreen (the game stays visible), unified Escape-to-close for modals, golden file/bug chance cost precision at high levels, correct caps for Documentation/Golden File/AI Speed upgrades in bulk buys.
new interface scale option (75%150%new interface scale option ( increased, buff

Yet Another Incremental Game (but this time about coding) changes

addedNew - Feedback becomes a conversation: the feedback widget is now two-way messaging - UI scale setting: new interface scale option (75% → 150%) in Settings - Bulk buy preview: with the X10/X100/MAX multiplier, every upgrade now shows the cumulative effect of the batch ("7 → 20 chars/key") and its exact total cost, plus a "+N" badge.
fixedFixes - Bulk buying (reported by Vorza): File Upload, Project Speed and Overclock Slots showed a wrong approximate cost, stayed clickable without enough funds, and only bought ~7 out of 10 levels. They now show the exact cost, disable when the full batch isn't affordable, and buy exactly the advertised amount. One-time unlocks (Project, Code Review, Training Files) now purchase only once at the real cost, Training Files could even be charged multiple times when clicking fast. - Invisible window when leaving fullscreen (Windows): the window could shrink to 0×0 and disappear, fixed, with repositioning onto a visible screen. - The game runs on every tab: production (assistant, agents, projects) now lives in background services, no more frozen progress while you're on another screen of the game. - Empty tooltip on the "Cost Reducer Refactor" skill tree node, it now shows its actual effect (+1% typing cost reduction per level). - Machine: cube efficiency calculation fixed, resource shortages now display correctly instead of being hidden when production equals consumption. - Misc: display sleep blocked while in fullscreen (the game stays visible), unified Escape-to-close for modals, golden file/bug chance cost precision at high levels, correct caps for Documentation/Golden File/AI Speed upgrades in bulk buys.

New - Feedback becomes a conversation: the feedback widget is now two-way messaging - UI scale setting: new interface scale option (75% → 150%) in Settings - Bulk buy preview: with the X10/X100/MAX multiplier, every upgrade now shows the cumulative effect of the batch ("7 → 20 chars/key") and its exact total cost, plus a "+N" badge.

Fixes - Bulk buying (reported by Vorza): File Upload, Project Speed and Overclock Slots showed a wrong approximate cost, stayed clickable without enough funds, and only bought ~7 out of 10 levels. They now show the exact cost, disable when the full batch isn't affordable, and buy exactly the advertised amount. One-time unlocks (Project, Code Review, Training Files) now purchase only once at the real cost, Training Files could even be charged multiple times when clicking fast. - Invisible window when leaving fullscreen (Windows): the window could shrink to 0×0 and disappear, fixed, with repositioning onto a visible screen. - The game runs on every tab: production (assistant, agents, projects) now lives in background services, no more frozen progress while you're on another screen of the game. - Empty tooltip on the "Cost Reducer Refactor" skill tree node, it now shows its actual effect (+1% typing cost reduction per level). - Machine: cube efficiency calculation fixed, resource shortages now display correctly instead of being hidden when production equals consumption. - Misc: display sleep blocked while in fullscreen (the game stays visible), unified Escape-to-close for modals, golden file/bug chance cost precision at high levels, correct caps for Documentation/Golden File/AI Speed upgrades in bulk buys.

Source

Steam News / 16 July 2026

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