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Steam News6 May 20262mo ago

Big UI Overhaul, New Themes, Reworked Screens, Smoother Everything

Hey, Launch is about a couple month away, and I wanted to ship one big polish update before then. Over the last few weeks, I rebuilt most of the UI from scratch and added a theme system.

In this update2

Full notes

Full Yet Another Incremental Game (but this time about coding) update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey,

What changed

0 fixes4 additions7 changes0 removals
  • UI and audio
  • Gameplay
addedLaunch is about a couple month away, and I wanted to ship one big polish update before then. Over the last few weeks, I rebuilt most of the UI from scratch and added a theme system. The demo on Steam now has all of it live, give it a spin and let me know what feels off. Quick rundown of what's new:
changedThe game now ships with 3 themes :You can switch themes anytime from the Settings menu. The default theme is Terminal Sacré , but I'd genuinely love to know which one you prefer.
changed🪟 Reworked Project WindowInline file completion feedback (no more squinting at tiny progress bars)
changed🪟 Reworked Project WindowBugs are now fixable manually. You just need to click x times on them, come with an upgrade.
changed⚡ Upgrades List OverhaulThe upgrade list used to be a wall of text. Now it's a proper interface with clearer states (locked / available / maxed), real-time cost display, and quick-buy actions.
added⚡ Upgrades List OverhaulI also tweaked some upgrade costs and added a new one: the Bug Fix Reduction upgrade, which lowers the time you spend on the bug-fix mini phase. Should help the late-game pacing feel less grindy.

Yet Another Incremental Game (but this time about coding) changes

addedLaunch is about a couple month away, and I wanted to ship one big polish update before then. Over the last few weeks, I rebuilt most of the UI from scratch and added a theme system. The demo on Steam now has all of it live, give it a spin and let me know what feels off. Quick rundown of what's new:
changedYou can switch themes anytime from the Settings menu. The default theme is Terminal Sacré , but I'd genuinely love to know which one you prefer.
changedInline file completion feedback (no more squinting at tiny progress bars)
changedBugs are now fixable manually. You just need to click x times on them, come with an upgrade.
changedThe upgrade list used to be a wall of text. Now it's a proper interface with clearer states (locked / available / maxed), real-time cost display, and quick-buy actions.

Launch is about a couple month away, and I wanted to ship one big polish update before then. Over the last few weeks, I rebuilt most of the UI from scratch and added a theme system. The demo on Steam now has all of it live, give it a spin and let me know what feels off. Quick rundown of what's new:

🎨 New Theme System

The game now ships with 3 themes:

  • Terminal Sacré

    You're now in the matrix itself (maybe you are the matrix?)

  • Glitch Brutalist

    Welcome to 2077

  • Console Analogique

    Play like you're using a cathodic screen

You can switch themes anytime from the Settings menu. The default theme is Terminal Sacré, but I'd genuinely love to know which one you prefer.

🪟 Reworked Project Window

The Project Window was the most-clicked screen in the demo, but the layout was cramped, and progression info was buried. I rebuilt it from scratch:

  • Cleaner hierarchy, current project, files, and progress are now obvious at a glance.

  • Inline file completion feedback (no more squinting at tiny progress bars)

  • Bugs are now fixable manually. You just need to click x times on them, come with an upgrade.

⚡ Upgrades List Overhaul

The upgrade list used to be a wall of text. Now it's a proper interface with clearer states (locked / available / maxed), real-time cost display, and quick-buy actions.

I also tweaked some upgrade costs and added a new one: the Bug Fix Reduction upgrade, which lowers the time you spend on the bug-fix mini phase. Should help the late-game pacing feel less grindy.

🤖 AI Agent Progress Bars

Small but satisfying: the AI agent progress bars are now smooth, color-coded per agent role, and show overclock state more clearly. If you missed it before, you'll spot it now.

🔧 Other tweaks

  • Adjusted upgrade costs across early-mid game for smoother progression.

  • Finally, I decided on a new studio name: Raclette Games. We'll talk about this later.

  • Added an import feature if you want to import from the demo / eslewhere

What's next

Final pre-launch push:

  • Polishing the tutorial / first 5 minutes (the part that decides if you stick around)

  • Localization pass on EN and FR

  • More theme options if the response to this update is good

  • Deeper Machine things

Try it and tell me what's broken.

The full update will be live soon in the free demo on Steam right now. If you find anything weird, ugly, or just plain wrong, please let me know, either in the Steam discussions, or on the Discord (we're around 200 now, come hang out).

If you've been on the fence, now is the best version of the demo to try. And if you haven't yet, wishlisting helps a solo dev a lot more than you'd think. The launch algo on Steam is brutal for indies, so every single wishlist matters. Thanks for reading, more soon. Tristan / Raclette Games

Source

Steam News / 6 May 2026

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