What changed
0 fixes3 additions6 changes0 removals
- Gameplay
- Workshop
- Performance
- Balance
- Store
changedThe Everything UpdateHello There! I know it's been a while. Today I am finally releasing the result of months of work. I am aware of the many issues the game had as it was previously, so I chose to remake the game from the ground up. The following will be a list of changes made.
addedNew FeaturesWe have implemented dozens of new features available through the new level editor, only some of which are represented in the one new level. We do however wish to add a lot more levels, using more of these features in the future.
changedLevel EditorAs promised, there is now a comprehensive level editor. We have tried our best, and worked with experienced level designers, to make it user-friendly. It offers full access to every feature the game holds, many more than are currently represented in the actual levels. You can access the level editor by selecting "User Levels" and then "My Levels" in the game's main menu. Publishing levels will currently need to happen seperately from the game, but we are working on implementing workshop support. I can't currently provide an estimate for when that might happen.
changedNew StyleWe worked hard to improve the visuals of the game to look much more interesting - There is no doubt still some work to be done, but we believe we've gotten far and have made major improvements.
addedMusic!We have added background music to the game, courtesy of Josua Duckert , who has also helped out with game design in many ways. There are currently two tracks, one for gameplay and one for the level editor.
changedNew PhysicsThe physics code has been remade from the ground up, but at the same we tried to keep it similar to how it was previously. The 13 levels previously included in the game are still present, unchanged, and are still beatable with the new physics.
Yet Another Hard Game changes
changedHello There! I know it's been a while. Today I am finally releasing the result of months of work. I am aware of the many issues the game had as it was previously, so I chose to remake the game from the ground up. The following will be a list of changes made.
addedWe have implemented dozens of new features available through the new level editor, only some of which are represented in the one new level. We do however wish to add a lot more levels, using more of these features in the future.
changedAs promised, there is now a comprehensive level editor. We have tried our best, and worked with experienced level designers, to make it user-friendly. It offers full access to every feature the game holds, many more than are currently represented in the actual levels. You can access the level editor by selecting "User Levels" and then "My Levels" in the game's main menu. Publishing levels will currently need to happen seperately from the game, but we are working on implementing workshop support. I can't currently provide an estimate for when that might happen.
changedWe worked hard to improve the visuals of the game to look much more interesting - There is no doubt still some work to be done, but we believe we've gotten far and have made major improvements.
addedWe have added background music to the game, courtesy of Josua Duckert , who has also helped out with game design in many ways. There are currently two tracks, one for gameplay and one for the level editor.
The Everything Update
Hello There! I know it's been a while. Today I am finally releasing the result of months of work. I am aware of the many issues the game had as it was previously, so I chose to remake the game from the ground up. The following will be a list of changes made.
New Features
We have implemented dozens of new features available through the new level editor, only some of which are represented in the one new level. We do however wish to add a lot more levels, using more of these features in the future.
Level Editor
As promised, there is now a comprehensive level editor. We have tried our best, and worked with experienced level designers, to make it user-friendly. It offers full access to every feature the game holds, many more than are currently represented in the actual levels. You can access the level editor by selecting "User Levels" and then "My Levels" in the game's main menu. Publishing levels will currently need to happen seperately from the game, but we are working on implementing workshop support. I can't currently provide an estimate for when that might happen.
New Style
We worked hard to improve the visuals of the game to look much more interesting - There is no doubt still some work to be done, but we believe we've gotten far and have made major improvements.
Music!
We have added background music to the game, courtesy of Josua Duckert , who has also helped out with game design in many ways. There are currently two tracks, one for gameplay and one for the level editor.
New Physics
The physics code has been remade from the ground up, but at the same we tried to keep it similar to how it was previously. The 13 levels previously included in the game are still present, unchanged, and are still beatable with the new physics.
New Rendering System
As part of remaking the entire game, we implemented a different rendering system from the start. This got rid of many graphical bugs and should now also allow the steam overlay to function as expected.
What about the old version?
We understand that this is a very big change, and should you wish to play the old version of game, even though I find it difficult to understand why you would want to, you are able to do so by selecting the publicly available "legacy" branch on Steam.
As part of this huge update, to represent the heavily increased amount of work put into it, we have chosen to increase the price for the game. It is now on sale for a still reasonable $4.99.
An updated store page representing the new state of the game should be visible within a few hours after this update goes live.