Full notes
Full Yesterdreamt update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
A new direction
Since launching the demo at Screamfest, I've made some pretty significant changes to the gameplay and mood of the game.
Before, I got the feedback that Yesterdreamt was trying to be two games at once, unforgiving and slow but also very accessible with quick reactive movement.
A few months ago I chose to go all-in on the original vision of the game being a "Horrorvania". A metroidvania in terms of utility-gated exploration (and soulslike opening of shortcuts) combined with tense moments of the cosmic horror genre. My pillars for this were "heavy movement, limited ammo and sanity as a precious resource".
I realize this new direction might make the game less appealing for some, but I hope the clearer direction for the game to be itself makes it more fun and cohesive to play. Hopefully I'm on the right track to bring a new and interesting flavor in of Soulsvania.
(You will need a controller to play the game) Steam post image
Changelog
Heavy movement
Reworked sanity system
Ammo is much more limited
Because of this more emphasis on melee attacks
Melee attack changed to whip and now also aimable
Grittier visual mood
- Much requested featureMap added! (Not that useful in the demo, but obviously very useful in the full game)
Can now spend collected (in-game and in-world) currency (for instance to buy map)
NPC's!
New enemies
Streamlining of tutorials
Lots of changes to how camera works
Source
Changelog.gg summarizes and formats this update. How we read updates.
