In this update2
Full notes
Full Yerr Out update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
Yerr Out changes
This update contains a lot of subtle, wide-sweeping changes to gameplay - along with some visual updates to the playing fields The changes are expected to have a big impact on character tier lists, by helping some of the neglected heavy characters swing big and be more viable, and also by cleaning up some animations for certain characters
Changes include:
hitting engine which determines launch angle/power based off hit contact
pitching speed and curve
character attributes
character animations (batting, throwing) have been cleaned up
Some characters with the most notable changes/buffs include: hippo, giraffe, mouse, spider, beetle, ant, ostrich, bear, and a lot of the secret characters
tweaked the bounce and friction for some fields
optimize fps for some fields
when fielding, sometimes mashing (A) while diving and grabbing the ball could result in weird behavior or the ball getting stuck, this should be much improved now
the pitcher covers 1B quicker after a hit
each field has its own ball trail fx, instead of red/blue for each team
the timer for Scramble Drill now waits until the ball touches the ground or a fielder before starting
CPU batting and fielding improved
Source
Changelog.gg summarizes and formats this update. How we read updates.
