In this update1
Full notes
Full Yerba Buena update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Fixes
- Events
- UI and audio
Yerba Buena changes
Hi everyone!
Yerba Buena DEMO Patch 1.2 is live! Check out the full patch notes below 👇
Stability & Performance
Resolved a crash that could occur when quitting the demo and attempting to relaunch the game.
Gameplay & Progression
Fixed several conditional blockers that halted game progression. This includes issues triggered by returning to the Main Menu during Russel's "Stop Exploring" interaction, exhausting all invisible wall dialogue in the Brewery, or skipping the Taxi radio cutscene.
Addressed issues that could prevent scripted events, tutorials, or mission sequences from functioning correctly.
Level & World Improvements
Fixed numerous collision issues across demo levels and puzzles.
Resolved multiple areas where players could clip through walls, floors, or environmental objects.
Fixed several cases where players could leave the playable area or become stuck in level geometry.
Improved collision and navigation around interactive objects, props, vehicles, and puzzle elements.
Puzzle & Interaction Improvements
Resolved cases where environmental objects could behave incorrectly after movement or reset actions.
Fixed several unintended interactions that could allow players to bypass or break puzzle sequences.
Camera & Controls
Fixed camera clipping and visibility issues throughout the demo.
Resolved camera snapping issues during vehicle and cinematic sequences.
User Interface
Fixed destination prompt issues and interaction prompts displaying incorrectly.
Resolved menu and settings interface issues, including elements appearing outside of intended boundaries.
Fixed lingering interactable prompts after returning to the main menu.
Visual & Graphics Improvements
Fixed multiple visual clipping issues involving characters, environments, and interactive objects.
Improved level-of-detail transitions for environmental assets to reduce noticeable pop-in.
Thank you everyone and have fun playing the game! 🧩
Source
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