In this update3
Full notes
Full Yellow Taxi Goes Vroom update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey taxi enjoyers! We've been enjoying some much needed summer break, but also are experiencing a rat infestation in our office, but still made time for this small patch, hehe!
What changed
- Gameplay
- Performance
- Fixes
- UI and audio
Yellow Taxi Goes Vroom changes
Gameplay improvements:
Removed the screen flashing when talking to pedestrians
Added a one second delay before the speedrun timer starts for any level to compensate for any performance hiccups
Added extra safety measures to ensure all achievements are unlocked when importing data from the demo to the full game
Modding:
These will make sense if you're modding the game, promise:
Made the "PlayerScript.FlipOWillAbort()" function public
Added “OnGui()” method to the ModMaster class
Bugs:
Fixed an error in the Sewers level that spawned pizza wheels when going out of bounds
Small Spanish localization fixes
What's your favorite icecream? Ours is pizza.
Source
Changelog.gg summarizes and formats this update. How we read updates.
