In this update5
Full notes
Full Yellow Taxi Goes Vroom update
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What changed
- Gameplay
- Fixes
- Performance
- UI and audio
Yellow Taxi Goes Vroom changes
First of all thank you all for the amazing support you've shown us, it made our pizzas too salty from all the happy crying! Let's get on to the juicy stuff:
Patch Notes
Gameplay improvements:
Added a system that prevents unintentional dialogue triggers with NPCs
NPC circle areas have been reduced by a 20%
Moved Wishlist Burger hat inside the Hat Cabinet, near the “remove hat”-hat!
Removed unwanted flashes during level transitions
Adjusted the Time Attack levels timer to start when the camera faces the back of the taxi
Rotated the tree model on Bombeach by 5 degrees
Steam Deck:
Fixed an issue where the Steam Deck wouldn’t launch directly after hitting Play
Adjusted Steam Deck video settings to the correct resolution
Fixed the Cheats menu pop up softlocking when playing with a controller
Bugfixes:
Fixed the minimap not showing a gear in the Arcade Panik level
Fixed an auto respawn in a small area in the Arcade Panik level
Golden Bunny collectibles no longer show on top of the ending screen
Fixed conveyor belts in Crash Test Industries still moving the taxi after a backflip
Fixed some typos reported by the community
Fixed the Speedrun Timer text shaking when ticking over
Fixed an issue where the final boss would allow you to skip the fight if jumping on its head
Miscellaneous:
Updated the game credits
Added an Easter Egg, hehe. Can you find it?
No worries, we introduced more bugs to fix soon! 😎
Source
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