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Steam News1 April 20242y ago

Big Demo Update one week before launch because that’s how we roll!

Hello everyone! Even though we’re spring powered, it feels like we’re firing on all cylinders with just one week left till launch!

In this update2

Full notes

Full Yellow Taxi Goes Vroom update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone!

What changed

1 fix6 additions5 changes2 removals
  • Gameplay
  • Fixes
addedThe Yellow Taxi Goes Vroom free Demo has been heavily updated and is available on Steam, right now!It’s no surface level tune up either, you can expect things like different areas, new camera movements, huge graphics upgrades, tons of quality of life and level design improvements, plus a new minimap! And these barely scratch the surface, full patch notes can be read below, in all their glory.
addedDemo version 0.93 patch notesAdded Minimap for levels and sub areas
changedDemo version 0.93 patch notesCamera and taxi now interpolate movement at higher frame rates, resulting in a smoother action were possible.
addedDemo version 0.93 patch notesAdded an auto-checkpoint system in certain areas. Traditional checkpoints still serve a purpose for when you completely run out of time, or for Mori-o-trons. Certain areas are not allowing auto-checkpoints. Those areas fall back on traditional checkpoints. Checkpoints still save the time you collected, in time based levels.
addedDemo version 0.93 patch notesAdded the possibility to look around
removedDemo version 0.93 patch notesDemo no longer has photo mode (still present in release)

Yellow Taxi Goes Vroom changes

addedIt’s no surface level tune up either, you can expect things like different areas, new camera movements, huge graphics upgrades, tons of quality of life and level design improvements, plus a new minimap! And these barely scratch the surface, full patch notes can be read below, in all their glory.
addedAdded Minimap for levels and sub areas
changedCamera and taxi now interpolate movement at higher frame rates, resulting in a smoother action were possible.
addedAdded an auto-checkpoint system in certain areas. Traditional checkpoints still serve a purpose for when you completely run out of time, or for Mori-o-trons. Certain areas are not allowing auto-checkpoints. Those areas fall back on traditional checkpoints. Checkpoints still save the time you collected, in time based levels.
addedAdded the possibility to look around

Even though we’re spring powered, it feels like we’re firing on all cylinders with just one week left till launch! One last coat of paint and our tiny taxi is ready to take on the world, but in the meantime, we wanted to say thanks for all the support with a little taste of things to come!

The Yellow Taxi Goes Vroom free Demo has been heavily updated and is available on Steam, right now!

It’s no surface level tune up either, you can expect things like different areas, new camera movements, huge graphics upgrades, tons of quality of life and level design improvements, plus a new minimap! And these barely scratch the surface, full patch notes can be read below, in all their glory.

As we’re gearing up for the final stretch, things are getting chaotic but also very, very rewarding. Thank you all for the interest you’ve shown for our little taxi game and please wishlist if you haven’t already. We even made a special game-breaking hat just for you!

See ya on launch day You’re the best!

Demo version 0.93 patch notes

  • Added Minimap for levels and sub areas

  • Lab and Granny’s Island are now treated as 2 different areas.

  • Camera and taxi now interpolate movement at higher frame rates, resulting in a smoother action were possible.

  • Added an auto-checkpoint system in certain areas. Traditional checkpoints still serve a purpose for when you completely run out of time, or for Mori-o-trons. Certain areas are not allowing auto-checkpoints. Those areas fall back on traditional checkpoints. Checkpoints still save the time you collected, in time based levels.

  • Added the possibility to look around

  • Demo no longer has photo mode (still present in release)

  • Huge graphics rework:

    • New 3d models

    • New textures

    • Backgrounds

    • Vertex painting

    • New visual effects

    • Ambient occlusion

    • Antialiasing

    • Other stuff I can't remember, as we literally reworked the whole game

  • Reworked the inside of Morio’s home.

  • Reworked buildings. Now the taxi is supposed to walk on rooftops by level-design.

  • Other game/level design improvements

  • Removed Arcade Panik from the public demo

  • Added a bunch of settings

  • Fixed too many bugs to list them here (or remember hehe)

  • Many quality of life improvements

Source

Steam News / 1 April 2024

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