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Steam News24 November 20178y ago

Flashback Fury!

This week we’re exploring Fury’s journey into the present. So without further ado: 1- Yeah makes the environment and Jam moves through it. They’re small. One moves slow, the other moves fast.

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Full Yeah Jam Fury: U, Me, Everybody! update

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  • UI and audio
addedThis week we’re exploring Fury’s journey into the present. So without further ado: 1- Yeah makes the environment and Jam moves through it. They’re small. One moves slow, the other moves fast. Since the start, Fury related decisions have come about as a response or reaction to the other two characters. We needed someone to break the environment. We needed someone big and imposing. Most challengingly, we needed someone who moved distinct from our slow and fast characters. And then we hit our brick wall. 2- The reactionary design process makes it sound like Fury didn’t get as much care as the other two, but we needed to give him a lot of attention to get him just right. He couldn’t just be our nose character, because noses look weird. No. He would receive this big, expressive brow instead. The devil was in the details. His hat stayed round like Yeah’s to preserve Jam’s edge, but he got a little tuft of hair sticking out of it to further reinforce those eyebrows. We stretched his face and earphones out so that he’d be more than simply scaled up from the other two dudes. And Fury needed to accentuate his power, so we removed his sleeves and revealed those guns. 3- His visual design was settled, but movement was played with and tweaked well into development. Fury couldn’t be Slow or Fast, so the only speed left was Difficult. He’d leap forward with a huge burst of momentum and then drop for a long pause, allowing him to cover about the same distance as Yeah without a straight speed increase. And in the air, he’d destroy everything, but he had no means of jumping on his own. 4- During requel development, the goal for Fury was to exaggerate him further. Fury’s brow has left the confines of his face and is more pronounced. His tuft of hair has become more of an explosive mullet. He has actual boxing gloves now! 5- Exaggerations were applied to his gameplay, too. The original safety net for getting stuck blew up into the screen-shaking FURY PULSE. And his peculiar form of locomotion is now the basis of a number of new challenge stages (though we added a small tweak to make positioning a little easier). We have our Fury! Can’t wait to see your reaction!

Yeah Jam Fury: U, Me, Everybody! changes

addedThis week we’re exploring Fury’s journey into the present. So without further ado: 1- Yeah makes the environment and Jam moves through it. They’re small. One moves slow, the other moves fast. Since the start, Fury related decisions have come about as a response or reaction to the other two characters. We needed someone to break the environment. We needed someone big and imposing. Most challengingly, we needed someone who moved distinct from our slow and fast characters. And then we hit our brick wall. 2- The reactionary design process makes it sound like Fury didn’t get as much care as the other two, but we needed to give him a lot of attention to get him just right. He couldn’t just be our nose character, because noses look weird. No. He would receive this big, expressive brow instead. The devil was in the details. His hat stayed round like Yeah’s to preserve Jam’s edge, but he got a little tuft of hair sticking out of it to further reinforce those eyebrows. We stretched his face and earphones out so that he’d be more than simply scaled up from the other two dudes. And Fury needed to accentuate his power, so we removed his sleeves and revealed those guns. 3- His visual design was settled, but movement was played with and tweaked well into development. Fury couldn’t be Slow or Fast, so the only speed left was Difficult. He’d leap forward with a huge burst of momentum and then drop for a long pause, allowing him to cover about the same distance as Yeah without a straight speed increase. And in the air, he’d destroy everything, but he had no means of jumping on his own. 4- During requel development, the goal for Fury was to exaggerate him further. Fury’s brow has left the confines of his face and is more pronounced. His tuft of hair has become more of an explosive mullet. He has actual boxing gloves now! 5- Exaggerations were applied to his gameplay, too. The original safety net for getting stuck blew up into the screen-shaking FURY PULSE. And his peculiar form of locomotion is now the basis of a number of new challenge stages (though we added a small tweak to make positioning a little easier). We have our Fury! Can’t wait to see your reaction!

This week we’re exploring Fury’s journey into the present. So without further ado: 1- Yeah makes the environment and Jam moves through it. They’re small. One moves slow, the other moves fast. Since the start, Fury related decisions have come about as a response or reaction to the other two characters. We needed someone to break the environment. We needed someone big and imposing. Most challengingly, we needed someone who moved distinct from our slow and fast characters. And then we hit our brick wall. 2- The reactionary design process makes it sound like Fury didn’t get as much care as the other two, but we needed to give him a lot of attention to get him just right. He couldn’t just be our nose character, because noses look weird. No. He would receive this big, expressive brow instead. The devil was in the details. His hat stayed round like Yeah’s to preserve Jam’s edge, but he got a little tuft of hair sticking out of it to further reinforce those eyebrows. We stretched his face and earphones out so that he’d be more than simply scaled up from the other two dudes. And Fury needed to accentuate his power, so we removed his sleeves and revealed those guns. 3- His visual design was settled, but movement was played with and tweaked well into development. Fury couldn’t be Slow or Fast, so the only speed left was Difficult. He’d leap forward with a huge burst of momentum and then drop for a long pause, allowing him to cover about the same distance as Yeah without a straight speed increase. And in the air, he’d destroy everything, but he had no means of jumping on his own. 4- During requel development, the goal for Fury was to exaggerate him further. Fury’s brow has left the confines of his face and is more pronounced. His tuft of hair has become more of an explosive mullet. He has actual boxing gloves now! 5- Exaggerations were applied to his gameplay, too. The original safety net for getting stuck blew up into the screen-shaking FURY PULSE. And his peculiar form of locomotion is now the basis of a number of new challenge stages (though we added a small tweak to make positioning a little easier). We have our Fury! Can’t wait to see your reaction!

Source

Steam News / 24 November 2017

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