Full notes
Full Yavalanche update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
We've received many complaints about the game being too easy. This patch will increase the game difficulty in many aspects and hopefully address those complaints.
Change log
Enemies
Normal
Increased health from 3 to 4
Bulky
Increased health from 15 to 25
Increased damage from 5 to 7
Changed difficulty from 32 to 61 This basically means that this enemy will start spawning on wave 20 on medium difficulty
Pins
Bonk cash
Increased the cost from 5 to 10
increased the health from 5 to 7
Boulder
Increased the cost from 10 to 20
Cat eye
Increased the cost from 70 to 140
Cloner
Increased the cost from 100 to 200
Dynamite hatcher
Increased the cost from 50 to 100
Ice shooter
Increased the cost from 30 to 50
Upgrades
Income multiplier
increase level 1 cost from 50 to 100
Increase level 2 cost from 250 to 500
Other
Increased the amount of starting money from 5 to 15
Doubled the wave difficulty multiplier for all difficulties (now set to 0.4 for medium) This basically means regardless of your chosen difficulty the game should have twice the enemies per wave or a more difficult selection of enemies
Decreased the chances of no weather even occurring from 3 to 2 weight units
The tutorial no longer gives the player money, waiting for the player to collect it on their own instead
Bug fixes
Fixed a bug that allowed the player to spawn infinite snowballs by pressing k
Source
Changelog.gg summarizes and formats this update. How we read updates.
