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Steam News13 May 20233y ago

UPDATE 6 | YAENGARD OVERHAULED

Yaengard was always a passion project - we built our own dream RPG. Even though the first salvo of updates post-release is finished, we still always want to make MORE — endless ideas, dreams, and concepts we’d love to b

In this update6

Full notes

Full Yaengard update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

12 fixes17 additions8 changes0 removals
  • Gameplay
  • Balance
  • Fixes
  • UI and audio
addedShort version:New entire item type; combat items!
addedShort version:New encounter type: Rare champion bosses!
changedShort version:A ton of polish, improvements, and bug fixes.
addedObjectives:Add new strategic and tactical decisions throughout the game.
addedObjectives:Add a sense of progression over multiple runs!
addedObjectives:One of Yaengard’s weaknesses is time. It is an incredible journey of builds, personalities, and character development. However, when a ‘run’ takes 5-30 hours, most players barely get to experience their 1st party setup. By adding a ‘combat speed’ setting, reducing the # of encounters per level, and letting you progress faster through the early game - you can enjoy the excellent parts of the game more (and the tedious parts less).
Get that0%100%Get that increased, buff

Yaengard changes

addedNew entire item type; combat items!
addedNew encounter type: Rare champion bosses!
changedA ton of polish, improvements, and bug fixes.
addedAdd new strategic and tactical decisions throughout the game.
addedAdd a sense of progression over multiple runs!

Yaengard was always a passion project - we built our own dream RPG. Even though the first salvo of updates post-release is finished, we still always want to make MORE — endless ideas, dreams, and concepts we’d love to bring you. Sadly, we can’t do everything we dream of as a small developer studio. Thank you for caring and playing Yaengard. You’re the greatest there is.

Update 6 - Combat Overhaul

Short version:

  • More game, less slog!

  • Deeper builds & combat!

  • More decisions that matter!

  • Ability-system overhaul: cooldowns!

  • New entire item type; combat items!

  • New encounter type: Rare champion bosses!

  • Progression log over multiple runs

  • A ton of polish, improvements, and bug fixes.

Objectives:

  • Improve the game's speed, letting you play more in less time!

  • Deepen the strategic depth of combat, positioning, and builds.

  • Add new strategic and tactical decisions throughout the game.

  • Completely rework consumables into build-changing combat items.

  • Add a sense of progression over multiple runs!

One of Yaengard’s weaknesses is time. It is an incredible journey of builds, personalities, and character development. However, when a ‘run’ takes 5-30 hours, most players barely get to experience their 1st party setup. By adding a ‘combat speed’ setting, reducing the # of encounters per level, and letting you progress faster through the early game - you can enjoy the excellent parts of the game more (and the tedious parts less).

Additionally, an overhaul of combat abilities! Abilities now have cooldowns. This creates A LOT of strategic depth as you can’t build around a single ability and spam. About 30% of abilities have been changed and improved!

Changelog Update 6

New Features & Mechanics:

  • Added cooldowns to every ability in the game, including balance changes to reflect this.

  • Added a basic attack ability to all weapons.

  • Completely re-done the potions and consumables; combat items are way cooler and unlock new potential for multiple builds.

  • Added special avenues of attack cards for ALL combats, based on your character’s personalities and skills. Personalities now have a much deeper impact on combat.

  • Added a ‘combat speed’ setting to lower combat durations.

  • Added setting to increase the speed of combat (primarily through animations)

  • Added requirements for some non-combat card options so only adventurers with certain personalities can get/select them.

  • Added unique abilities to legendary boss drops.

  • Added more rare legendary boss drops.

  • Added rare champions you can encounter; defeat them for rare combat items to build your characters around, or die trying.

Progression

Added The Archive, a collection log to track everything you find during your journey. Look up special abilities, design your builds, and embrace your inner completionist. Get that 0% to 100%!

Improvements, Balance, & Polish:

  • Reduced XP required to level up, reducing the total # of encounters by 20%.

  • Tweaked some enemies, including wasps, to increase consistency in combat difficulty.

  • Re-did early-game trinkets to be more impactful by letting them scale per level.

  • Many minor balance improvements (especially around might).

Fixes & Bugs:

  • Nerfed wasps (which accidentally sometimes were 3-5x as tanky as intended)

  • Fixed a bug that caused summons to be on the wrong team

  • Fixed major bug causing armor to suck, and bloodcurse not properly countering armor.

  • Fixed some outdated tutorial popups

  • Re-did HP scaling for units to be less extreme with crazy modifiers, and scale as expected with multiple layers of buffs/debuffs. For Act 2, complete HP-rework for all enemies.

  • Updated ~6 trinket perks to behave more intuitively.

  • Fixed a bug that caused perks to be swapped out when loading a saved game.

  • Multiple fixes (missing icons, typos, logic errors) with challenge modes & enemies might

  • Multiple improvements to text and dialogue (editing).

  • Updated a ton of ability descriptions for accuracy, language, behavior, and clarity.

Never lose hope!

Adventure onwards, Will

Talk to us on Discord: https://discord.gg/MS2Zst3XJP

Website (FAQ): https://planeshiftinteractive.com/

Twitter: https://twitter.com/Planeshifters Facebook: https://www.facebook.com/Planeshifters Youtube: https://www.youtube.com/channel/UCNYTCoBZ6lrpBUD3eE9gF2w Presskit: https://planeshiftinteractive.com/press/

Source

Steam News / 13 May 2023

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