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Steam News25 May 20224y ago

Terrain Expansion Patch Notes 2022.05.25

Terrain Expansion Patch - Terrain expanded to 7 times the original map. -- Easy danger regional hubs are distributed around the map so that players of all levels can inhabit the expanded terrain.

Full notes

Full Xsyon - Prelude update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition6 changes0 removals
  • Maps
  • Server
  • Store
  • UI and audio
changedTerrain Expansion Patch
changedTerrain expanded to 7 times the original map. -- Easy danger regional hubs are distributed around the map so that players of all levels can inhabit the expanded terrain. -- The southernmost area of the full Xsyon terrain is still being finalized. The north and middle sections of the map extend to a mist filled ocean that surrounds the Xsyon island. -- The full Xsyon terrain comprises 1600 1024x1024 meter zones, including zones in the surrounding ocean. Roughly 4/5 of this terrain is now currently open! -- The terrain is divided into 182 regions for purposes of scavenging, resources and the upcoming War System. Each region is assigned a region type based on one of the 8 (7 currently in game) architectural styles.
changedTree spawning revised -- Trees spawn across the world to ensure regions maintain a decent population of each tree type. -- Tree spawning distances improved to prevent close clusters of trees. -- Tree distribution based on elevation, terrain surface and proximity to water.
changedCreature migration revised -- Creature migration revised to populate the expanded world and keep it populated. -- Number of potential creatures in the world increased. This will be further increased over time. -- Creature migration is tracked in a server side panel so that I can ensure that regions are properly inhabited.
addedLarge World Map -- A large world map has been released! Use the M key by default to access the new map. -- The map consists of various layers that can be turned on and off, including the zone grid and a regional overlay. -- Additional features to this World Map will be forthcoming.
changedTrading Post (Mist Trader) revised -- The Mist Trader now updated once per game day (nine times per real day). -- Items expire if now bought after 3 real days. -- The number of total items available for purchase at one time varied based on tribe size, ranging from 15 to 60 items. -- Trading Posts fill to their limit during each update. -- The inventory available should be roughly 50% blueprints, 30% patterns and 20% tool and armor schemes. -- These revisions should make it much easier for players to acquire the construction blueprints they are looking for or complete their armor or tool sets.

Xsyon - Prelude changes

changedTerrain Expansion Patch
changedTerrain expanded to 7 times the original map. -- Easy danger regional hubs are distributed around the map so that players of all levels can inhabit the expanded terrain. -- The southernmost area of the full Xsyon terrain is still being finalized. The north and middle sections of the map extend to a mist filled ocean that surrounds the Xsyon island. -- The full Xsyon terrain comprises 1600 1024x1024 meter zones, including zones in the surrounding ocean. Roughly 4/5 of this terrain is now currently open! -- The terrain is divided into 182 regions for purposes of scavenging, resources and the upcoming War System. Each region is assigned a region type based on one of the 8 (7 currently in game) architectural styles.
changedTree spawning revised -- Trees spawn across the world to ensure regions maintain a decent population of each tree type. -- Tree spawning distances improved to prevent close clusters of trees. -- Tree distribution based on elevation, terrain surface and proximity to water.
changedCreature migration revised -- Creature migration revised to populate the expanded world and keep it populated. -- Number of potential creatures in the world increased. This will be further increased over time. -- Creature migration is tracked in a server side panel so that I can ensure that regions are properly inhabited.
addedLarge World Map -- A large world map has been released! Use the M key by default to access the new map. -- The map consists of various layers that can be turned on and off, including the zone grid and a regional overlay. -- Additional features to this World Map will be forthcoming.

Terrain Expansion Patch

- Terrain expanded to 7 times the original map. -- Easy danger regional hubs are distributed around the map so that players of all levels can inhabit the expanded terrain. -- The southernmost area of the full Xsyon terrain is still being finalized. The north and middle sections of the map extend to a mist filled ocean that surrounds the Xsyon island. -- The full Xsyon terrain comprises 1600 1024x1024 meter zones, including zones in the surrounding ocean. Roughly 4/5 of this terrain is now currently open! -- The terrain is divided into 182 regions for purposes of scavenging, resources and the upcoming War System. Each region is assigned a region type based on one of the 8 (7 currently in game) architectural styles.

- Scavenging revised -- Resources are now more regionally distributed. -- Scavenged materials can be found in each region based on its assigned style (Gadu, Pioneer, Mason, Scrapper etc.)

- Tree spawning revised -- Trees spawn across the world to ensure regions maintain a decent population of each tree type. -- Tree spawning distances improved to prevent close clusters of trees. -- Tree distribution based on elevation, terrain surface and proximity to water.

- Creature migration revised -- Creature migration revised to populate the expanded world and keep it populated. -- Number of potential creatures in the world increased. This will be further increased over time. -- Creature migration is tracked in a server side panel so that I can ensure that regions are properly inhabited.

- Large World Map -- A large world map has been released! Use the M key by default to access the new map. -- The map consists of various layers that can be turned on and off, including the zone grid and a regional overlay. -- Additional features to this World Map will be forthcoming.

- Trading Post (Mist Trader) revised -- The Mist Trader now updated once per game day (nine times per real day). -- Items expire if now bought after 3 real days. -- The number of total items available for purchase at one time varied based on tribe size, ranging from 15 to 60 items. -- Trading Posts fill to their limit during each update. -- The inventory available should be roughly 50% blueprints, 30% patterns and 20% tool and armor schemes. -- These revisions should make it much easier for players to acquire the construction blueprints they are looking for or complete their armor or tool sets.

- Options panel improved -- Options / settings divided into three tab groups: Graphics, Sound and Interface. -- Screen resolution and Refresh setting separated for easier adjustments. -- Sound settings now use sliders instead of arrows. -- Combat Mode is now referred to as Active Mode. -- Default Mode setting added. This allows players to set what mode they wish to enter the game in, Active or Passive. (Passive mode was the past default) -- The Action Menu (the buttons for interaction with objects, creatures and other players) can be set to a Top Menu of buttons, a Right Side List of small buttons, a Radial Menu or the original Right Click list. -- Actions in the Action Menu can be assigned key binds, which is particularly useful for interacting with objects in Active Mode. -- Camera Field of View setting has been added to adjust the Field of View between 40 and 100 degrees. -- Mouse Yaw and Pitch settings added to control the speed of the mouse control for camera and player rotations. -- Report Gains settings added to display

Source

Steam News / 25 May 2022

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