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Steam News17 October 20178y ago

Xsyon Patch Notes - 2017/10/17

Hello everyone! Several patches have gone out since my last post here. In general, I am continuing to optimize code and eliminate infrequent crashes and issues.

Full notes

Full Xsyon - Prelude update

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Hello everyone! Several patches have gone out since my last post here. In general, I am continuing to optimize code and eliminate infrequent crashes and issues. My goal is to clear up any critical crash issues even though they are rare and optimize the most time consuming functions both client and server side to improve the game's performance and stability before adding new features. Although these patches may seem minor, they require a lot of work. These patches include: - Further optimizations and changes towards upgrading DirectX features. - Array optimizations. - Continued function optimizations. - Critical section revisions and code clean-up. - Build uses updated Microsoft libraries. - Server logs streamlined and improved. - Problems caused by 0 stat values fixed. - Additional error checking and function safety to prevent crashes. - Additional logging to catch future client crash and freeze issues. - Issue with tribe expansion potentially causing overlap fixed. - Improved crash and error log reporting and collection. - Several causes of client crashes eliminated. - Rare cause of server crashing in creature AI functions fixed. I will continue to monitor the game and patch minor revisions for the next week or two. Thanks for your patience as I continue to check through and rework a lot of old code at this time!

What changed

0 fixes0 additions1 change0 removals
  • Performance
changedHello everyone! Several patches have gone out since my last post here. In general, I am continuing to optimize code and eliminate infrequent crashes and issues. My goal is to clear up any critical crash issues even though they are rare and optimize the most time consuming functions both client and server side to improve the game's performance and stability before adding new features. Although these patches may seem minor, they require a lot of work. These patches include: - Further optimizations and changes towards upgrading DirectX features. - Array optimizations. - Continued function optimizations. - Critical section revisions and code clean-up. - Build uses updated Microsoft libraries. - Server logs streamlined and improved. - Problems caused by 0 stat values fixed. - Additional error checking and function safety to prevent crashes. - Additional logging to catch future client crash and freeze issues. - Issue with tribe expansion potentially causing overlap fixed. - Improved crash and error log reporting and collection. - Several causes of client crashes eliminated. - Rare cause of server crashing in creature AI functions fixed. I will continue to monitor the game and patch minor revisions for the next week or two. Thanks for your patience as I continue to check through and rework a lot of old code at this time!

Xsyon - Prelude changes

changedHello everyone! Several patches have gone out since my last post here. In general, I am continuing to optimize code and eliminate infrequent crashes and issues. My goal is to clear up any critical crash issues even though they are rare and optimize the most time consuming functions both client and server side to improve the game's performance and stability before adding new features. Although these patches may seem minor, they require a lot of work. These patches include: - Further optimizations and changes towards upgrading DirectX features. - Array optimizations. - Continued function optimizations. - Critical section revisions and code clean-up. - Build uses updated Microsoft libraries. - Server logs streamlined and improved. - Problems caused by 0 stat values fixed. - Additional error checking and function safety to prevent crashes. - Additional logging to catch future client crash and freeze issues. - Issue with tribe expansion potentially causing overlap fixed. - Improved crash and error log reporting and collection. - Several causes of client crashes eliminated. - Rare cause of server crashing in creature AI functions fixed. I will continue to monitor the game and patch minor revisions for the next week or two. Thanks for your patience as I continue to check through and rework a lot of old code at this time!

Source

Steam News / 17 October 2017

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