What changed
1 fix0 additions0 changes0 removals
fixedOptimization and Bug Fix Patch Optimizations 1) Corrected and improved occlusion system. This should improve frame rate. 2) Revised text / string uses. This affects all text in game (chat, any displays with text). 3) Optimized array systems. This affects anything that is stored in arrays (inventory, meshes, textures). 4) Optimized networking packets. This slightly reduces the amount of data sent and received and primarily affects inventory and tool tip packets. 5) Data and code prepared for upcoming improvements. Systems set up so that future changes can be switched on and off easily for focused tests. Bug Fixes 1) Unable to loot small creatures on the edge of water Creatures should now start swimming based on their radius / size and not a set water height. When you kill them in shallow water you should be able to access them now. 2) Inconsistencies cancelling eating Actions cancelled should be consistent now (general actions that cancel resource gathering or crafting should also cancel eating and vice versa). Changing your craft or construction selection should now only cancel a craft or construction action in progress and not eating. In addition, being hit in combat should cancel eating. 3) Gaps in distant water Gaps in distant or mid distance water should no longer appear. These usually appeared in the lake. If you do still see a gap, please post a location for me to check and your current screen resolution. 4) Tarp issues when dismantling I removed both material and color from tarps. You should be able to create tarps from any cloth and stack them. Old tarps should be reset also and should be able to be combined now (with both other old tarps and newly created tarps. 5) Odd drinking while sitting animation I’ve patched out a new sitting while drinking animation that doesn’t lean back like the previous animation. This animation has been patched to the live servers as well. 6) Unable to bring carts on piers You should now be able to bring carts onto any pier or building over water. 7) Issues with quest objectives I removed starter clothes from the Quest goal list. You should be able to use the hyphen for goal objects like Lo-om armor. I fixed the issues reported when splitting items into the Quest rewards. 8) Buildings and objects glitching from view This shouldn’t happen now on the Test Server. If it does please give me a location to check. 9) Problems with 8x8 corner railings, floors and trusses 8x8 corner trusses, railings and floors should all fit together properly now. If you have any issues, please set up a situation on the Test Server for me to check. 10) Problems with beams and cantilever trusses Beams should sink to the proper level now on both cantilever and corner cantilever trusses. 11) Incorrect leathercraft starting tools Players choosing leathercraft as a starting skill should now start with a needle and a measure. The second craft knife has been removed as a starting tool. All other starting tools should be as before. 12) Issue dragging item icons to gaps between icons in container panels If you drag an icon to the title bar or the space between other icons now it just won’t do anything. (Before it would give you a message pop up to destroy the item). 13) Tool tip on mutant deer hooves not displaying power Power and correct info should now display on mutant deer hooves.
Xsyon - Prelude changes
fixedOptimization and Bug Fix Patch Optimizations 1) Corrected and improved occlusion system. This should improve frame rate. 2) Revised text / string uses. This affects all text in game (chat, any displays with text). 3) Optimized array systems. This affects anything that is stored in arrays (inventory, meshes, textures). 4) Optimized networking packets. This slightly reduces the amount of data sent and received and primarily affects inventory and tool tip packets. 5) Data and code prepared for upcoming improvements. Systems set up so that future changes can be switched on and off easily for focused tests. Bug Fixes 1) Unable to loot small creatures on the edge of water Creatures should now start swimming based on their radius / size and not a set water height. When you kill them in shallow water you should be able to access them now. 2) Inconsistencies cancelling eating Actions cancelled should be consistent now (general actions that cancel resource gathering or crafting should also cancel eating and vice versa). Changing your craft or construction selection should now only cancel a craft or construction action in progress and not eating. In addition, being hit in combat should cancel eating. 3) Gaps in distant water Gaps in distant or mid distance water should no longer appear. These usually appeared in the lake. If you do still see a gap, please post a location for me to check and your current screen resolution. 4) Tarp issues when dismantling I removed both material and color from tarps. You should be able to create tarps from any cloth and stack them. Old tarps should be reset also and should be able to be combined now (with both other old tarps and newly created tarps. 5) Odd drinking while sitting animation I’ve patched out a new sitting while drinking animation that doesn’t lean back like the previous animation. This animation has been patched to the live servers as well. 6) Unable to bring carts on piers You should now be able to bring carts onto any pier or building over water. 7) Issues with quest objectives I removed starter clothes from the Quest goal list. You should be able to use the hyphen for goal objects like Lo-om armor. I fixed the issues reported when splitting items into the Quest rewards. 8) Buildings and objects glitching from view This shouldn’t happen now on the Test Server. If it does please give me a location to check. 9) Problems with 8x8 corner railings, floors and trusses 8x8 corner trusses, railings and floors should all fit together properly now. If you have any issues, please set up a situation on the Test Server for me to check. 10) Problems with beams and cantilever trusses Beams should sink to the proper level now on both cantilever and corner cantilever trusses. 11) Incorrect leathercraft starting tools Players choosing leathercraft as a starting skill should now start with a needle and a measure. The second craft knife has been removed as a starting tool. All other starting tools should be as before. 12) Issue dragging item icons to gaps between icons in container panels If you drag an icon to the title bar or the space between other icons now it just won’t do anything. (Before it would give you a message pop up to destroy the item). 13) Tool tip on mutant deer hooves not displaying power Power and correct info should now display on mutant deer hooves.
Optimization and Bug Fix Patch Optimizations 1) Corrected and improved occlusion system. This should improve frame rate. 2) Revised text / string uses. This affects all text in game (chat, any displays with text). 3) Optimized array systems. This affects anything that is stored in arrays (inventory, meshes, textures). 4) Optimized networking packets. This slightly reduces the amount of data sent and received and primarily affects inventory and tool tip packets. 5) Data and code prepared for upcoming improvements. Systems set up so that future changes can be switched on and off easily for focused tests. Bug Fixes 1) Unable to loot small creatures on the edge of water Creatures should now start swimming based on their radius / size and not a set water height. When you kill them in shallow water you should be able to access them now. 2) Inconsistencies cancelling eating Actions cancelled should be consistent now (general actions that cancel resource gathering or crafting should also cancel eating and vice versa). Changing your craft or construction selection should now only cancel a craft or construction action in progress and not eating. In addition, being hit in combat should cancel eating. 3) Gaps in distant water Gaps in distant or mid distance water should no longer appear. These usually appeared in the lake. If you do still see a gap, please post a location for me to check and your current screen resolution. 4) Tarp issues when dismantling I removed both material and color from tarps. You should be able to create tarps from any cloth and stack them. Old tarps should be reset also and should be able to be combined now (with both other old tarps and newly created tarps. 5) Odd drinking while sitting animation I’ve patched out a new sitting while drinking animation that doesn’t lean back like the previous animation. This animation has been patched to the live servers as well. 6) Unable to bring carts on piers You should now be able to bring carts onto any pier or building over water. 7) Issues with quest objectives I removed starter clothes from the Quest goal list. You should be able to use the hyphen for goal objects like Lo-om armor. I fixed the issues reported when splitting items into the Quest rewards. 8) Buildings and objects glitching from view This shouldn’t happen now on the Test Server. If it does please give me a location to check. 9) Problems with 8x8 corner railings, floors and trusses 8x8 corner trusses, railings and floors should all fit together properly now. If you have any issues, please set up a situation on the Test Server for me to check. 10) Problems with beams and cantilever trusses Beams should sink to the proper level now on both cantilever and corner cantilever trusses. 11) Incorrect leathercraft starting tools Players choosing leathercraft as a starting skill should now start with a needle and a measure. The second craft knife has been removed as a starting tool. All other starting tools should be as before. 12) Issue dragging item icons to gaps between icons in container panels If you drag an icon to the title bar or the space between other icons now it just won’t do anything. (Before it would give you a message pop up to destroy the item). 13) Tool tip on mutant deer hooves not displaying power Power and correct info should now display on mutant deer hooves.