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Steam News6 October 201510y ago

Developer Update 10.05.2015

Hello Xsyon Citizens! The Test Server is open for the first round of public feedback on the revised creature AI system in progress. The system has been heavily optimized with a lot of old, unnecessary code stripped out.

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Full Xsyon - Prelude update

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Hello Xsyon Citizens! The Test Server is open for the first round of public feedback on the revised creature AI system in progress. The system has been heavily optimized with a lot of old, unnecessary code stripped out. This allows for more frequent updates which should result in better motion, synchronization and ultimately, combat. The revised system is much easier to tweak and adjust based on variables. I will be enabling and disabling functions of the revised system over the course of the next week or two in order to obtain focused feedback. The current testing focus is on creature and player motion smoothness, accuracy and synch. For more information please join the testing and feedback session on the official Xsyon site

What changed

0 fixes0 additions1 change0 removals
  • Server
changedHello Xsyon Citizens! The Test Server is open for the first round of public feedback on the revised creature AI system in progress. The system has been heavily optimized with a lot of old, unnecessary code stripped out. This allows for more frequent updates which should result in better motion, synchronization and ultimately, combat. The revised system is much easier to tweak and adjust based on variables. I will be enabling and disabling functions of the revised system over the course of the next week or two in order to obtain focused feedback. The current testing focus is on creature and player motion smoothness, accuracy and synch. For more information please join the testing and feedback session on the official Xsyon site

Xsyon - Prelude changes

changedHello Xsyon Citizens! The Test Server is open for the first round of public feedback on the revised creature AI system in progress. The system has been heavily optimized with a lot of old, unnecessary code stripped out. This allows for more frequent updates which should result in better motion, synchronization and ultimately, combat. The revised system is much easier to tweak and adjust based on variables. I will be enabling and disabling functions of the revised system over the course of the next week or two in order to obtain focused feedback. The current testing focus is on creature and player motion smoothness, accuracy and synch. For more information please join the testing and feedback session on the official Xsyon site

Source

Steam News / 6 October 2015

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