What changed
0 fixes1 addition0 changes0 removals
addedThe interface automatically scales according to the resolution Added global speed adjustment The controller failure problem occurred again. I tried all the previous solutions. After 5 hours of research, I found that the controller had multiple modes and the wrong mode was selected. Optimized the long-range scrolling effect and used a perspective camera Multiple cameras switched to perspective cameras Changed the perspective camera zoom logic Optimized the cracks in the background tiles and improved them by using image bleeding Testing the global speed adjustment may cause wall-sticking failure, so this function was cancelled A new situation of controller failure after exporting occurred. After testing, it was caused by steam input, which was solved after disabling. Whether it is turned on or not does not affect opening the game from steam, but only affects opening the game in local testing. You need to restart the game after setting.
Xrun3 changes
addedThe interface automatically scales according to the resolution Added global speed adjustment The controller failure problem occurred again. I tried all the previous solutions. After 5 hours of research, I found that the controller had multiple modes and the wrong mode was selected. Optimized the long-range scrolling effect and used a perspective camera Multiple cameras switched to perspective cameras Changed the perspective camera zoom logic Optimized the cracks in the background tiles and improved them by using image bleeding Testing the global speed adjustment may cause wall-sticking failure, so this function was cancelled A new situation of controller failure after exporting occurred. After testing, it was caused by steam input, which was solved after disabling. Whether it is turned on or not does not affect opening the game from steam, but only affects opening the game in local testing. You need to restart the game after setting.
The interface automatically scales according to the resolution Added global speed adjustment The controller failure problem occurred again. I tried all the previous solutions. After 5 hours of research, I found that the controller had multiple modes and the wrong mode was selected. Optimized the long-range scrolling effect and used a perspective camera Multiple cameras switched to perspective cameras Changed the perspective camera zoom logic Optimized the cracks in the background tiles and improved them by using image bleeding Testing the global speed adjustment may cause wall-sticking failure, so this function was cancelled A new situation of controller failure after exporting occurred. After testing, it was caused by steam input, which was solved after disabling. Whether it is turned on or not does not affect opening the game from steam, but only affects opening the game in local testing. You need to restart the game after setting.