HomeGamesUpdatesPricingMethodology
Steam News8 February 20233y ago

All the way. (v1.30 patch notes)

Xross Dreams, v1.30 Patch Notes: As Hive, Shells that are in the process of opening will ignore adjacent clears. Bugfix. Reimplemented end-of-round handshake sequence.

Full notes

Full Xross Dreams update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions0 changes1 removal
  • Gameplay
removedReimplemented end-of-round handshake sequence. This absolutely results in fewer desyncs online, specifically those happening at the end of the round where a player perceives the other player as doing nothing when they were in fact fighting back. There were multiple parts to this fix, but needless to say this may be the final part of the netcode that needed my immediate attention. Preliminary testing showed that the problem is gone. Reports of mid-match desyncs were nonexistent after yesterday's patch, so this means that the netcode is finally no longer a thorn in my side!

Xross Dreams changes

removedReimplemented end-of-round handshake sequence. This absolutely results in fewer desyncs online, specifically those happening at the end of the round where a player perceives the other player as doing nothing when they were in fact fighting back. There were multiple parts to this fix, but needless to say this may be the final part of the netcode that needed my immediate attention. Preliminary testing showed that the problem is gone. Reports of mid-match desyncs were nonexistent after yesterday's patch, so this means that the netcode is finally no longer a thorn in my side!

Xross Dreams, v1.30 Patch Notes:

  • As Hive, Shells that are in the process of opening will ignore adjacent clears. Bugfix.

  • Reimplemented end-of-round handshake sequence. This absolutely results in fewer desyncs online, specifically those happening at the end of the round where a player perceives the other player as doing nothing when they were in fact fighting back. There were multiple parts to this fix, but needless to say this may be the final part of the netcode that needed my immediate attention. Preliminary testing showed that the problem is gone. Reports of mid-match desyncs were nonexistent after yesterday's patch, so this means that the netcode is finally no longer a thorn in my side!

I have a good feeling about this.

Source

Steam News / 8 February 2023

Open original post

Changelog.gg summarizes and formats this update. How we read updates.