Full notes
Full Xross Dreams update
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What changed
- Gameplay
- UI and audio
- Performance
Xross Dreams changes
Xross Dreams, v1.19 Patch Notes:
Secret character stuff:
Completely rewrote displacement code for Bear and Big Bear from scratch. I really hope I don't regret spending all my time doing this! I rewrote it from the ground up. I tested it all. Again. T-Spin doubles, T-Spin triples, J-spin doubles, J-spin triples, L-spin doubles, L-spin triples, counterclockwise and clockwise, both sides of the board. I deleted it all, rewrote them, tested them. I also rewrote Big Bears' displacement code. No failed wallkicks on open parts of the board. Big doesn't get the displace bonus (on purpose) but displacements work. SRS does 4 wallkick checks and I'm doing 7 (15 if you're Big). If you can find a setup that fails a rotation with a valid place for the piece to enter then I'm going to think you're a weirdo.
More on a secret character:
Big Bear now properly displays the Gate, and will properly Down if the Gate is covered at the start of a new turn. No more shmup hitbox!
Escape now pauses instantly without needing to be held down. Did you know that you can pause on pad by holding any unmapped button?
Dinosaur no longer locks themselves out after chaining in the rear position.
Dinosaur's board now saves and loads row offsets properly in the Sandbox.
Added playing state exceptions to landing sounds, so they should no longer cause semi-random crashes if you play Drop-type Dreamers weirdly enough.
Source
Changelog.gg summarizes and formats this update. How we read updates.
