Full notes
Full Xross Dreams update
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What changed
- Performance
- UI and audio
- Gameplay
- Fixes
Xross Dreams changes
Xross Dreams, v1.17 Patch Notes:
Holding up for several seconds with Pressure set to None as a Drop-type Dreamer no longer crashes the game.
Gravity now properly aligns horizontally on Journey's board in the rear position on Player 2's side.
Thinker now reports grab failure when attempting to pick up any part of a Shell, Shell Tower, or Hard Shell. It now makes the "clack" sound instead of the "doink" sound, which is what you'd notice.
Thinker now has exception coverage for explosions that haven't evaporated properly. In testing, this means no more frozen explosions, no more hard empty spaces, etc.
Shells on Thinker's board can no longer be pierced by violence by any means. Fixed an edge-case scenario involving part of a Shell being pushed by small amounts of violence applied later in the round.
Thinker no longer spawns extra rows Online from being in hitstun due to "sticky" values carrying over from the previous frame. This absolutely results in fewer desyncs online.
If the game crashes, it now leaves an error log in Users/Documents/Starlight Studios/Xross Dreams. In the future, feel free to copy and paste/send this file alongside any descriptions of any crashes you may encounter, and it'll go a long way towards fixing them.
I've been told I'm working too hard.
Source
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