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Steam News20 January 20251y ago

Major Update! XO 1.49 “Antepenultimatesimal”

We're delighted to provide you another free update to XO! INITIAL MODDING SUPPORT: The biggest news in this update is that we’ve added initial support for modding - you can freely edit ships, items and sectors!

In this update4

Full notes

Full XO update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix9 additions17 changes3 removals
  • Gameplay
  • Balance
  • UI and audio
  • Events
addedINITIAL MODDING SUPPORT:The biggest news in this update is that we’ve added initial support for modding - you can freely edit ships, items and sectors!
addedShips:Stats and abilities on all existing ships in the game are now editable* - you can add or remove abilities, increase weapon loadouts and initial weapons, armor, acceleration and more.
addedShips:So, you want to add gunboats(fighters) to the battleship? Easy. Increase capacity on cargoships? Trivial. More weapon slots? You got it.
addedShips:somewhat obviously, this can break the game if done wrong. Adding too many ship slots will break the UI, changing acceleration/top speed too much can cause unpredictable results, things like that. Keep a backup!
addedItems:You can edit and add new items as well, changing their cost, charges and functionality.
changedSectors:Sector size and composition can be changed including the types of planets, factions present, number of shipyard or trade planets, and where sectors lead to.

XO changes

addedThe biggest news in this update is that we’ve added initial support for modding - you can freely edit ships, items and sectors!
addedStats and abilities on all existing ships in the game are now editable* - you can add or remove abilities, increase weapon loadouts and initial weapons, armor, acceleration and more.
addedSo, you want to add gunboats(fighters) to the battleship? Easy. Increase capacity on cargoships? Trivial. More weapon slots? You got it.
addedsomewhat obviously, this can break the game if done wrong. Adding too many ship slots will break the UI, changing acceleration/top speed too much can cause unpredictable results, things like that. Keep a backup!
addedYou can edit and add new items as well, changing their cost, charges and functionality.

We're delighted to provide you another free update to XO!

INITIAL MODDING SUPPORT:

The biggest news in this update is that we’ve added initial support for modding - you can freely edit ships, items and sectors!

Ships:

Stats and abilities on all existing ships in the game are now editable* - you can add or remove abilities, increase weapon loadouts and initial weapons, armor, acceleration and more.

So, you want to add gunboats(fighters) to the battleship? Easy. Increase capacity on cargoships? Trivial. More weapon slots? You got it.

*somewhat obviously, this can break the game if done wrong. Adding too many ship slots will break the UI, changing acceleration/top speed too much can cause unpredictable results, things like that. Keep a backup!

Items:

You can edit and add new items as well, changing their cost, charges and functionality.

Sectors:

Sector size and composition can be changed including the types of planets, factions present, number of shipyard or trade planets, and where sectors lead to.

Howto:

Simply edit the text files (make a backup first!). Most of it should be self explanatory, but read moddingGuideV1.text file for more info. The editable text files and docs are found in your StreamingAssets folder where you installed XO

NEW SHIPS:

The extremely rare Irenic Refuge is a massive shielded farmship that provides your fleet even more capacity for growth.

The Rover Maker is a jump-capable shipyard that can convert ships into other ships.

The Harvester Pusher joins the growing list of enemies; they’re equipped with a tractor beam and not afraid to use it

The Galacticonn Concenter allows you to extract ore from gas giants

The Harvester Neutralizer is equipped with ion torpedoes to blunt your offensive capabilities

We had to make the difficult decision to axe the Pact Carrier. It just wasn’t providing enough variety to justify the dev effort required. After launch we can revisit.

OTHER FEATURES/GAMEPLAY:

More sector goals were added; these optional missions have no timers associated with them

You’re now given a list of options when an enemy boarding party tries to take over one of your ships

Quite a number of events were added, we won’t spoil anything but there’s a fairly diverse array of rare as well as common events to spice up your voyage.

Jumpgates got substantially harder if you earn a bad rep with that faction.

We made a number of improvements to the tutorial as it nears completion.

Random cargo types were expanded

BALANCE:

Easy mode now defaults to a harvester wave that only propagates between jumps

Ion torpedo max duration (aka damage) was increased to 5

Mining/melting rates increased by 50%

Damage control speed is 2x in easy mode and 1.5x slower in hard

Normalize repair cost on items to 1 ore for each point repaired

Lots of playtesting and improvements to enemy behavior

Stowaways can now occasionally appear

Caches no longer self destruct, giving you a place to leave things behind

Using the refinery transmogrify to bring fleet water to zero now clears the water riot

Sped up short range ship moves

Enemy ships recover disabled boarding parties by tractor if equipped

Added a number of ‘stall for time’ options to events where it made sense

Fixed some issues when starting custom games

Beginners are now reminded about damage control

Several events were given longer time to complete

Disabled or destroyed shuttles no longer

Source

Steam News / 20 January 2025

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