Full notes
Full XNemesis update
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What changed
- UI and audio
Hi Everyone, We have released a big update today, this update paves the way before transitioning from Early Access to full release, release notes: 1. Although you can change and play your own music, but we changed the default music for most levels, this resulted into updating and uploading all affected level files along with their Level Designer project files, that explains the size of this update. 2. Added support to add sound effect for shooting transition for enemies and boss in Level Designer, this also paves the way for Cemetery level as some enemies use this feature. 3. Fixed minor issue with HitBox Selection using Right Mouse Button in Level Designer. 4. Updated UserManual to reflect latest updates and changes. 5. Tweaked enemy shooting range in game, earlier the enemy will suppress firing its weapon if the spacing between it and left side of screen is approx 200 pixels (depends on resolution), this created a problem for big enemies who occupy alot of space on screen, thus they would fire their weapons much less, this has been corrected. 6. Changed Stats names when viewing stats by removing "Number Of" text before each stat. 7. Game Version is now 1.0 which will be the version for release after integrating Cemetery Level which is expected to be done early next week. Thanks
Source
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